devastating)-if I HAD been REALISTIC, IT WOULD BE AN OVERKILL!!!
But I tried to edit the damage rate gameplay-friendly, although some
of them may SEEM to be powerful. But I made tradeoffs: for example
re-read the part with the secondaryfire of the Pumpgun - I wrote,
everytime you shoot with second. fire THE WEAPON WILL LOOSE A
LOT OF AMMO - so that forces the player to think before shootin' with
the secondary fire - that's the tradeoff. Or, I reduced the damage rate
of the Chaingun , although it uses the same projectiles like the enfor-
cer 2/3 - so I did a lot to balance the weapon properties. But if you
still think , the weapons I develop are too powerful, I'll respect that

And: These are only a "bit" of the weapons in my mind . The are 30
more weapons which I've in my mind - so you'll have the ability
to choose which of them is good...
I think weapon development is a thing which we cannot discuse with
topics... JB, do you have ICQ???? You can see my number in my
topics... that would be a better way to discuse ideas, isn't it?
Please reply...!
Thanks!, Bruce