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Duel-Celestia *now final!*

Posted: Tue Jul 06, 2004 5:41 pm
by FizzyB
This is another map I made for my server, feel free to download and come along!

http://armagon.w00ties.com/Maps/Duel-Ce ... lestia.zip

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Cheers
-Fizzy

Posted: Tue Jul 06, 2004 6:34 pm
by jeditobe1
Spawn bug should be tweaked in the patch.. but the short of it is: make sure you have at least 8 playerstarts and/or pathnodes in the map.

Posted: Wed Jul 07, 2004 7:22 pm
by Armagon
The map has been updated, see the first post for details. :)

Posted: Wed Jul 07, 2004 7:38 pm
by jb
Fizzy and I found the cause of this map's spawn bug. Playerstarts6 and 7 where set inside a blocking volume. The Duel code tries to spawn a player at each playerstart and if its succseful it removes that playerstart from the list of availble "start points". Since these were inside blocking volumes it would not let any one respawn so the code saw these as still "open" player starts and tried to spawn more players there (thus we saw up to 4 people trying to spawn there). I moved them out on my copy, rebuilt path nodes and got all bots to spawn. This was at 11 AM EST so I take it the new map has this issue fixed?

Posted: Wed Jul 07, 2004 8:53 pm
by Armagon
Yep. :)

Posted: Wed Jul 07, 2004 9:01 pm
by jb
yea :)

Posted: Sat Jul 10, 2004 4:14 pm
by R.Flagg
<a href="http://dynamic4.gamespy.com/~chaotic/index.php" target="_blank">Pimped</a> and <a href="http://www.chaoticdreams.org/ce/Communi ... lestia.zip" target="_blank">Mirrored</a>.

Spread the love.

Posted: Sat Jul 10, 2004 6:14 pm
by BIGFOOT_PI
looks cool- kinda of a mix of mortal kombat 4 stage with floating cones of land in the sky with the true asian arhitectural meshes. I likey :)

Posted: Sun Jul 11, 2004 1:50 pm
by FizzyB
many thanks to you Rflagg ;) I offer a truce, you know what i mean :P

Posted: Sun Jul 11, 2004 2:35 pm
by neolith
Hmmm, this map looks really, really good. Nice style!

Posted: Sun Jul 11, 2004 3:21 pm
by FizzyB
thank you :)

Posted: Sun Jul 11, 2004 4:57 pm
by R.Flagg
You are welcome Fizzy. Thank you for the Chaos map.

And yes, accepted. (up)

Long Live Chaos

Posted: Sun Jul 11, 2004 6:00 pm
by Mad Max RW
Awesome map. Although I kinda wish there were teleports or jump pads to send you to the other small floating islands. It might be kinda annoying having to chase players down, so forget I said anything. :P

Posted: Sun Jul 11, 2004 6:53 pm
by Sporx
this map is really interesting to look at, one minor drawback however is that it offers interesting outer areas yet keeps you restricted to the main area. This isnt that big of a deal, but its still there, great map otherwise, no corners to get caught on and your camera rarley ends up behind walls.

Posted: Mon Jul 12, 2004 3:21 pm
by Deapblade
Fizzy maybe you can do something about this:
http://members.home.nl/maurits.buijs/needswork.Jpg