Fizzy and I found the cause of this map's spawn bug. Playerstarts6 and 7 where set inside a blocking volume. The Duel code tries to spawn a player at each playerstart and if its succseful it removes that playerstart from the list of availble "start points". Since these were inside blocking volumes it would not let any one respawn so the code saw these as still "open" player starts and tried to spawn more players there (thus we saw up to 4 people trying to spawn there). I moved them out on my copy, rebuilt path nodes and got all bots to spawn. This was at 11 AM EST so I take it the new map has this issue fixed?
Awesome map. Although I kinda wish there were teleports or jump pads to send you to the other small floating islands. It might be kinda annoying having to chase players down, so forget I said anything.
this map is really interesting to look at, one minor drawback however is that it offers interesting outer areas yet keeps you restricted to the main area. This isnt that big of a deal, but its still there, great map otherwise, no corners to get caught on and your camera rarley ends up behind walls.