Duel-Celestia *now final!*

Discussions about Chaos mapping for the UT series.
FizzyB
Posts: 60
Joined: Thu Dec 04, 2003 7:01 pm

Duel-Celestia *now final!*

Post by FizzyB »

This is another map I made for my server, feel free to download and come along!

http://armagon.w00ties.com/Maps/Duel-Ce ... lestia.zip

Image
Image
Image


Cheers
-Fizzy
Last edited by FizzyB on Wed Jul 07, 2004 6:53 pm, edited 2 times in total.
jeditobe1
Inactive Chaos Team Member
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Post by jeditobe1 »

Spawn bug should be tweaked in the patch.. but the short of it is: make sure you have at least 8 playerstarts and/or pathnodes in the map.
I make Darth Vader look like a teenage punk with a lightsaber.
Armagon
Posts: 22
Joined: Wed Jan 28, 2004 2:32 pm
Location: Perth, Australia

Post by Armagon »

The map has been updated, see the first post for details. :)
jb
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Post by jb »

Fizzy and I found the cause of this map's spawn bug. Playerstarts6 and 7 where set inside a blocking volume. The Duel code tries to spawn a player at each playerstart and if its succseful it removes that playerstart from the list of availble "start points". Since these were inside blocking volumes it would not let any one respawn so the code saw these as still "open" player starts and tried to spawn more players there (thus we saw up to 4 people trying to spawn there). I moved them out on my copy, rebuilt path nodes and got all bots to spawn. This was at 11 AM EST so I take it the new map has this issue fixed?
Jb
Armagon
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Location: Perth, Australia

Post by Armagon »

Yep. :)
jb
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Post by jb »

yea :)
Jb
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

<a href="http://dynamic4.gamespy.com/~chaotic/index.php" target="_blank">Pimped</a> and <a href="http://www.chaoticdreams.org/ce/Communi ... lestia.zip" target="_blank">Mirrored</a>.

Spread the love.
BIGFOOT_PI
Posts: 137
Joined: Thu Oct 30, 2003 5:21 am

Post by BIGFOOT_PI »

looks cool- kinda of a mix of mortal kombat 4 stage with floating cones of land in the sky with the true asian arhitectural meshes. I likey :)
BOOM!!!

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FizzyB
Posts: 60
Joined: Thu Dec 04, 2003 7:01 pm

Post by FizzyB »

many thanks to you Rflagg ;) I offer a truce, you know what i mean :P
neolith
Chaotic Dreams Team
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Location: Düsseldorf, Germany

Post by neolith »

Hmmm, this map looks really, really good. Nice style!
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
FizzyB
Posts: 60
Joined: Thu Dec 04, 2003 7:01 pm

Post by FizzyB »

thank you :)
R.Flagg
Chaotic Dreams Team
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Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

You are welcome Fizzy. Thank you for the Chaos map.

And yes, accepted. (up)

Long Live Chaos
Mad Max RW
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Post by Mad Max RW »

Awesome map. Although I kinda wish there were teleports or jump pads to send you to the other small floating islands. It might be kinda annoying having to chase players down, so forget I said anything. :P
Sporx
Posts: 68
Joined: Thu Jul 01, 2004 12:18 pm

Post by Sporx »

this map is really interesting to look at, one minor drawback however is that it offers interesting outer areas yet keeps you restricted to the main area. This isnt that big of a deal, but its still there, great map otherwise, no corners to get caught on and your camera rarley ends up behind walls.
Deapblade
Posts: 453
Joined: Sun Oct 19, 2003 3:06 pm
Location: The Netherlands

Post by Deapblade »

Fizzy maybe you can do something about this:
http://members.home.nl/maurits.buijs/needswork.Jpg
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