Weapon Damage based on swing

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Rythmix
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Weapon Damage based on swing

Post by Rythmix »

Ok Ok I know this looks like another complaining "Over Powered weapon" thread, but its legitimately accurate and useful to mention.

As Im sure we all know by now which weapons are truly overpowered, I think the bigger problem is the point at which the damage actor begins.

In a real life swing, the start of the swing would cause no damage, a 1/4 swing would hurt a little. the middle of the swing would hurt the most, the back end of the swing would hurt only a little, since the majority of the power is gone, and the end of the swing wouldn't hurt at all.

In Chaos, the Start of the swing could one-hit kill, the 1/4 of the swing could one -hit kill, the middle of the swing (power part) can one-hit kill, and the backend of the swing can one hit kill..

So no matter where you are, if you get nipped by the standing still blade, it still hurts full damage, this is the biggest problem with weapons like the Bastard sword. As many of you see or use this sword now, you will notice the Backwards swing of this sword is widely spammed in medium and heavy mode. This weapon's reach along with the slow full 180 degree swing is ridiculously easy to win with. Even with good dodging skills, it will at least get lucky hits.

Some input for a solution, which will also solve the multi hit that daggers and warhammer have, is to make the point of damage in only the middle of the animation, where the full power of the swing is, or make the swing power analog throughout the swing so each part of the swing shows limted damage depending on where in the swing you are hit.
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Mætlöaff
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Post by Mætlöaff »

But axes and occasionally hammers retain damage even through the follow through. You could balance the single axe by making you have to recover after every swing, but even then, once you get full momentum with an axe it doesn't slow down much until it hits something.
jb
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Post by jb »

We are supposed to have checks in the code to prevent the 1st and Last swing parts from killing. The swing is broken up into 20 parts. And there was/is code to prevent headshots duing the frist few and the last few parts of the swing. Let me see if we can check into this more...
Jb
Rythmix
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Post by Rythmix »

jb wrote:We are supposed to have checks in the code to prevent the 1st and Last swing parts from killing. The swing is broken up into 20 parts. And there was/is code to prevent headshots duing the frist few and the last few parts of the swing. Let me see if we can check into this more...
Oh ok, Definitely check that out, I know from first hand, sometimes by having my own weapon touching the person infront of me, I hit attack and before the animation even happens, the person gets hit and pushed back a little, then gets hit again if i walk forward into them when the swing animation occurs, Same with single axe, the way it is held by certain skins, is blade out, neck high, so if you move into the blade, before its swung, it basically looks like you dodged into the blade and cut your own neck off before it was even swung, very funny hehe.. Thanks for the feedback jb. (i know you are really thinking, Oh jeez rythmix stop whining about the damn weapons.. hehe)
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TKATK
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Post by TKATK »

some models hold hte long axe like a gun also

strange that none mentioned that skaarj slit theyre own throat with the slit throat taunt
Rythmix
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Post by Rythmix »

TKATK wrote:strange that none mentioned that skaarj slit theyre own throat with the slit throat taunt
Does this really kill the player if you do the Throat cut taunt? That would be hilarious!
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Zachariah
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Post by Zachariah »

DOUBLE POST ALERT!!!


ooooh busted! :twisted:

Eddited by Jb: Yes it was but I removed one so the double post alert still is valid!
Kaboodles
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Post by Kaboodles »

When you do the cut throat taunt with daggers, they actually do cut their throats. This works with any character.
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DarkspY
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Post by DarkspY »

I think, that the real problem of some weapons is the animation. Especially at the warhammer, which is as fast as a knife and seems to have a longer collision than it realy is. If I fight sb with a warhammer, he jumps just into me and I got a headshot. Problem is, that he didn't hit me optical, because he was to far away! I would change the warhammers animations to more realistic moves, you could realy do with a warhammer. Theses moves might be a little slower, because a hammer should have a high weight and a lot of damage. The warhammer is to fast and i don't think, that its possible to cut sbs head off with a hammer.
Am i right, if I say, that the bastard sword got less damage since the new patch? I think it's to less right now!
Rythmix
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Post by Rythmix »

DarkspY wrote: Am i right, if I say, that the bastard sword got less damage since the new patch? I think it's to less right now!
negative.. AFAIK no melee weapon was touched.. YET...fight fizzy or dramamine... you tell me how nerfed you think the bastard is then.
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DemonHunter
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Post by DemonHunter »

Pepito wrote:Eddited by Jb: Yes it was but I removed one so the double post alert still is valid!
Yup, you can tell Jb edited that purely by the typo.
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[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
Kaboodles
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Post by Kaboodles »

Yup, you can tell Jb edited that purely by the typo.
That's mean! :P
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