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Weapon Damage based on swing

Posted: Mon Jul 19, 2004 4:13 am
by Rythmix
Ok Ok I know this looks like another complaining "Over Powered weapon" thread, but its legitimately accurate and useful to mention.

As Im sure we all know by now which weapons are truly overpowered, I think the bigger problem is the point at which the damage actor begins.

In a real life swing, the start of the swing would cause no damage, a 1/4 swing would hurt a little. the middle of the swing would hurt the most, the back end of the swing would hurt only a little, since the majority of the power is gone, and the end of the swing wouldn't hurt at all.

In Chaos, the Start of the swing could one-hit kill, the 1/4 of the swing could one -hit kill, the middle of the swing (power part) can one-hit kill, and the backend of the swing can one hit kill..

So no matter where you are, if you get nipped by the standing still blade, it still hurts full damage, this is the biggest problem with weapons like the Bastard sword. As many of you see or use this sword now, you will notice the Backwards swing of this sword is widely spammed in medium and heavy mode. This weapon's reach along with the slow full 180 degree swing is ridiculously easy to win with. Even with good dodging skills, it will at least get lucky hits.

Some input for a solution, which will also solve the multi hit that daggers and warhammer have, is to make the point of damage in only the middle of the animation, where the full power of the swing is, or make the swing power analog throughout the swing so each part of the swing shows limted damage depending on where in the swing you are hit.

Posted: Mon Jul 19, 2004 7:34 am
by Mætlöaff
But axes and occasionally hammers retain damage even through the follow through. You could balance the single axe by making you have to recover after every swing, but even then, once you get full momentum with an axe it doesn't slow down much until it hits something.

Posted: Mon Jul 19, 2004 12:27 pm
by jb
We are supposed to have checks in the code to prevent the 1st and Last swing parts from killing. The swing is broken up into 20 parts. And there was/is code to prevent headshots duing the frist few and the last few parts of the swing. Let me see if we can check into this more...

Posted: Mon Jul 19, 2004 1:24 pm
by Rythmix
jb wrote:We are supposed to have checks in the code to prevent the 1st and Last swing parts from killing. The swing is broken up into 20 parts. And there was/is code to prevent headshots duing the frist few and the last few parts of the swing. Let me see if we can check into this more...
Oh ok, Definitely check that out, I know from first hand, sometimes by having my own weapon touching the person infront of me, I hit attack and before the animation even happens, the person gets hit and pushed back a little, then gets hit again if i walk forward into them when the swing animation occurs, Same with single axe, the way it is held by certain skins, is blade out, neck high, so if you move into the blade, before its swung, it basically looks like you dodged into the blade and cut your own neck off before it was even swung, very funny hehe.. Thanks for the feedback jb. (i know you are really thinking, Oh jeez rythmix stop whining about the damn weapons.. hehe)

Posted: Mon Jul 19, 2004 3:09 pm
by TKATK
some models hold hte long axe like a gun also

strange that none mentioned that skaarj slit theyre own throat with the slit throat taunt

Posted: Mon Jul 19, 2004 4:11 pm
by Rythmix
TKATK wrote:strange that none mentioned that skaarj slit theyre own throat with the slit throat taunt
Does this really kill the player if you do the Throat cut taunt? That would be hilarious!

Posted: Mon Jul 19, 2004 4:41 pm
by Zachariah
DOUBLE POST ALERT!!!


ooooh busted! :twisted:

Eddited by Jb: Yes it was but I removed one so the double post alert still is valid!

Posted: Mon Jul 19, 2004 8:15 pm
by Kaboodles
When you do the cut throat taunt with daggers, they actually do cut their throats. This works with any character.

Posted: Sun Jul 25, 2004 8:47 pm
by DarkspY
I think, that the real problem of some weapons is the animation. Especially at the warhammer, which is as fast as a knife and seems to have a longer collision than it realy is. If I fight sb with a warhammer, he jumps just into me and I got a headshot. Problem is, that he didn't hit me optical, because he was to far away! I would change the warhammers animations to more realistic moves, you could realy do with a warhammer. Theses moves might be a little slower, because a hammer should have a high weight and a lot of damage. The warhammer is to fast and i don't think, that its possible to cut sbs head off with a hammer.
Am i right, if I say, that the bastard sword got less damage since the new patch? I think it's to less right now!

Posted: Sun Jul 25, 2004 9:17 pm
by Rythmix
DarkspY wrote: Am i right, if I say, that the bastard sword got less damage since the new patch? I think it's to less right now!
negative.. AFAIK no melee weapon was touched.. YET...fight fizzy or dramamine... you tell me how nerfed you think the bastard is then.

Posted: Sun Jul 25, 2004 9:26 pm
by DemonHunter
Pepito wrote:Eddited by Jb: Yes it was but I removed one so the double post alert still is valid!
Yup, you can tell Jb edited that purely by the typo.

Posted: Sun Jul 25, 2004 11:17 pm
by Kaboodles
Yup, you can tell Jb edited that purely by the typo.
That's mean! :P