Weapon Damage based on swing
Posted: Mon Jul 19, 2004 4:13 am
Ok Ok I know this looks like another complaining "Over Powered weapon" thread, but its legitimately accurate and useful to mention.
As Im sure we all know by now which weapons are truly overpowered, I think the bigger problem is the point at which the damage actor begins.
In a real life swing, the start of the swing would cause no damage, a 1/4 swing would hurt a little. the middle of the swing would hurt the most, the back end of the swing would hurt only a little, since the majority of the power is gone, and the end of the swing wouldn't hurt at all.
In Chaos, the Start of the swing could one-hit kill, the 1/4 of the swing could one -hit kill, the middle of the swing (power part) can one-hit kill, and the backend of the swing can one hit kill..
So no matter where you are, if you get nipped by the standing still blade, it still hurts full damage, this is the biggest problem with weapons like the Bastard sword. As many of you see or use this sword now, you will notice the Backwards swing of this sword is widely spammed in medium and heavy mode. This weapon's reach along with the slow full 180 degree swing is ridiculously easy to win with. Even with good dodging skills, it will at least get lucky hits.
Some input for a solution, which will also solve the multi hit that daggers and warhammer have, is to make the point of damage in only the middle of the animation, where the full power of the swing is, or make the swing power analog throughout the swing so each part of the swing shows limted damage depending on where in the swing you are hit.
As Im sure we all know by now which weapons are truly overpowered, I think the bigger problem is the point at which the damage actor begins.
In a real life swing, the start of the swing would cause no damage, a 1/4 swing would hurt a little. the middle of the swing would hurt the most, the back end of the swing would hurt only a little, since the majority of the power is gone, and the end of the swing wouldn't hurt at all.
In Chaos, the Start of the swing could one-hit kill, the 1/4 of the swing could one -hit kill, the middle of the swing (power part) can one-hit kill, and the backend of the swing can one hit kill..
So no matter where you are, if you get nipped by the standing still blade, it still hurts full damage, this is the biggest problem with weapons like the Bastard sword. As many of you see or use this sword now, you will notice the Backwards swing of this sword is widely spammed in medium and heavy mode. This weapon's reach along with the slow full 180 degree swing is ridiculously easy to win with. Even with good dodging skills, it will at least get lucky hits.
Some input for a solution, which will also solve the multi hit that daggers and warhammer have, is to make the point of damage in only the middle of the animation, where the full power of the swing is, or make the swing power analog throughout the swing so each part of the swing shows limted damage depending on where in the swing you are hit.