All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
LoQtUS
Posts: 2710 Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
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by LoQtUS » Tue Aug 03, 2004 3:54 am
I figured since my good friend Spa tought me a few tricks, and We havnt posted any pics to wet the publics appitite in a while I would show a pic of my current project. Remember its still a wip.
The Dark Side of Chaos.
halprin
MAC Daddy
Posts: 905 Joined: Tue Jul 15, 2003 2:18 am
Location: Austin, Texas
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by halprin » Tue Aug 03, 2004 4:01 am
UT99 armor is back! Chaos style and a lot better!
Next PR release date: 2 weeks
Mætlöaff
Posts: 313 Joined: Sun Jun 06, 2004 2:16 pm
Location: Yes
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by Mætlöaff » Tue Aug 03, 2004 4:09 am
Yay!
I always wondered how a floating, glowing shield would save you from a bullet wound from the back...
neolith
Chaotic Dreams Team
Posts: 1594 Joined: Wed Jan 15, 2003 10:05 am
Location: Düsseldorf, Germany
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by neolith » Tue Aug 03, 2004 6:12 am
Nice!
The sharper contrast looks good on it!
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Aug 03, 2004 7:05 am
This looks good
LoQtUS
Posts: 2710 Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
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by LoQtUS » Tue Aug 03, 2004 3:42 pm
Thanks Guys, but the vast majority of the credit needs to go to Spa.
Neo, Yea I sent Spa a pic of it the same way i showed you and he sent back a PSD showing me how He created the effects on it. It was an awesom learning experience. I never realized how easy some of those effects are.
TKATK wrote: This looks good
O_0 Is that a compliment?
/me removes Jaw from floor
j/k
The Dark Side of Chaos.
lord_kungai
Posts: 711 Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India
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by lord_kungai » Tue Aug 03, 2004 3:47 pm
Hey, LoQ, are you also going to be designing a helmet, etc.?
Iceboy
Posts: 140 Joined: Mon Nov 11, 2002 5:14 pm
Location: At My PC, where else?
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by Iceboy » Tue Aug 03, 2004 3:51 pm
lord_kungai wrote: Hey, LoQ, are you also going to be designing a helmet, etc.?
A helmet? What is this Doom1/2? Of course that was the ol Bonus Armor pickup in those games, so it could work. I like the little chaos skulls that are in the mod though...
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Tue Aug 03, 2004 3:58 pm
a Headshot repelling helmet wouldnt be such a bad idea actually
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Aug 03, 2004 4:32 pm
LoQtUS wrote:
TKATK wrote: This looks good
O_0 Is that a compliment?
/me removes Jaw from floor
j/k
yes,this model is nice,the skin looks good too
about the helmet:sounds nice...maybe it could spawn randomly as the grav belt becouse having everyone resist headshots would really annoy snipers
halprin
MAC Daddy
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by halprin » Tue Aug 03, 2004 6:10 pm
TKATK wrote: about the helmet:sounds nice...maybe it could spawn randomly as the grav belt becouse having everyone resist headshots would really annoy snipers
Ditto.
Next PR release date: 2 weeks
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Tue Aug 03, 2004 7:25 pm
I was thinking about something like that for Duel melee. You could add armor parts to soften blows in specific areas in exchange for slower movement.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Aug 03, 2004 7:42 pm
i would walk around wtih full body armor and watch as the enemy frutlessly tries to chop my head off
dont think its worth it
LoQtUS
Posts: 2710 Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
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by LoQtUS » Tue Aug 03, 2004 8:12 pm
Nope, No plans for a Helmet yet but there is going to be a new Armor Shard more like the old one from CUT.
The Dark Side of Chaos.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Aug 03, 2004 8:22 pm
LoQtUS wrote: Nope, No plans for a Helmet yet but there is going to be a new Armor Shard more like the old one from CUT.
how bout' a extra effect to them,4 shards protect against 1 headshot...creating a helm out of them