Hey jb,
To reiterate, here's my situation: I've done a fresh install of UT2004, I've applied Chaos UT 3.0 and then the 3.01 patch (both as UMODs), then I've booted the game up using the *.bat file in the ChaosUT directory. I go to the mutator tab, add the arena mutator so that it appears in the active window, then click on the configure mutator button. I make sure the 'Advanced Options' box is checked, but still there's no option to configure anything.
Below is my log file in case that's any help.
Thanks for your help with this and let me know if I can provide any additional info.
-Tom
Log: Log file open, 08/27/04 18:06:33
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3270 (127.29)
Init: Compiled: Jul 27 2004 14:29:19
Init: Command line: -mod=ChaosUT2 -MainMenuClass=ChaosGames.ChaosGUI_MainMenu
Init: Character set: Unicode
Init: Base directory: C:\Games\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-07-27_14.28]
Init: Object subsystem initialized
Log: ati2dvag.dll/RADEON 9800 PRO
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 5.602000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Tom?Class=Engine.Pawn?Character=Axon?team=1?Sex=M?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26994->26994; refs: 272755
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 10.480000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting JB-Solamander...
Log: Exporting JB-Solamander.....Successful!
Progress: Exporting JB-SavoIsland...
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
Log: Exporting JB-SavoIsland.....Successful!
Progress: Exporting JB-Poseidon...
Log: Exporting JB-Poseidon.....Successful!
Progress: Exporting JB-NoSense...
Log: Exporting JB-NoSense.....Successful!
Progress: Exporting JB-MoonCraters...
Log: Exporting JB-MoonCraters.....Successful!
Progress: Exporting JB-IndusRage2...
Log: Exporting JB-IndusRage2.....Successful!
Progress: Exporting JB-Heights...
Log: Exporting JB-Heights.....Successful!
Progress: Exporting JB-Conduit...
Log: Exporting JB-Conduit.....Successful!
Progress: Exporting JB-Cavern...
Log: Exporting JB-Cavern.....Successful!
Progress: Exporting JB-CastleBreak...
Log: Exporting JB-CastleBreak.....Successful!
Progress: Exporting JB-BabylonTemple...
Log: Exporting JB-BabylonTemple.....Successful!
Progress: Exporting JB-Arlon...
Log: Exporting JB-Arlon.....Successful!
Progress: Exporting JB-Addien-Dwy...
Log: Exporting JB-Addien-Dwy.....Successful!
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
MusicPlayer: Couldn't find a matching frametype for b
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Tom id=8589f7949dd1616692407e4b5df68331
Log: Opened viewport
Log: Enter SetRes: 1280x1024 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 19.784000 seconds
Log: Precaching: ChaosNoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.054 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Log: URL: Adding default option Name=Tom
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=Tom?Class=Engine.Pawn?Character=Axon?team=1
Log: Failed; returning to Entry
ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Tom id=8589f7949dd1616692407e4b5df68331
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
ScriptLog: PreClientTravel
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Log: URL: Adding default option Name=Tom
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option team=1
Log: Browse: CTF-Face3?Game=ChaosGames.ChaosCTF?Mutator=?bAutoNumBots=False?NumBots=2?Listen?Name=Tom?Class=Engine.Pawn?Character=Axon?team=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 53968->50868; refs: 779916
Log: Game class is 'ChaosCTF'
Log: Fixing up CTF-Face3
Log: Bringing Level CTF-Face3.myLevel up for play (0) appSeconds: 61.077000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
CHAOS_CTF: Did not find ChaosUT running, will load it now.
Log: SR: Loaded grammar file ../Speech\CTF.xml
Log: MasterServerUplink: DoUplink is False, not connecting to Epic master server
ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Tom id=8589f7949dd1616692407e4b5df68331
NetComeGo: Open myLevel 08/27/04 18:07:45 192.168.0.8:3080
Log: Precaching: CTF-Face3.LevelInfo0
Log: Static mesh batches: 9700884 vertex bytes, 1341600 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 542 Orig wedges: 542
Log: Allocating 17544 byte dynamic index buffer.
Log: Finished precaching geometry in 3.147 seconds
Log: Finished precaching textures in 7.745 seconds
Log: Client netspeed is 10000
ScriptLog: Initializing Chaos PRI for CTF-Face3.ChaosCTFPlayer
NetComeGo: Close TcpipConnection 192.168.0.8:3080 08/27/04 18:08:03
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
ScriptLog: START MATCH
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: Failed to load 'Material ChaosGraffiti.KS_SprayPaintb': Failed to find object 'Material ChaosGraffiti.KS_SprayPaintb'
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
NetComeGo: Open myLevel 08/27/04 18:12:57 192.168.0.8:3096
Log: Client netspeed is 10000
ScriptLog: New Player CheckOutMyAbs id=8589f7949dd1616692407e4b5df68331
ScriptLog: Initializing Chaos PRI for CTF-Face3.ChaosCTFPlayer
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
NetComeGo: Close TcpipConnection 192.168.0.8:3096 08/27/04 18:15:43
NetComeGo: Open myLevel 08/27/04 18:15:43 192.168.0.8:3096
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
NetComeGo: Open myLevel 08/27/04 18:16:41 192.168.0.8:3108
Log: Client netspeed is 10000
ScriptLog: New Player CheckOutMyAbs id=8589f7949dd1616692407e4b5df68331
ScriptLog: Initializing Chaos PRI for CTF-Face3.ChaosCTFPlayer
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: CUTRifle CTF-Face3.CUTRifle (Function ChaosUT.CUTRifle.BringUp:00AF) Accessed None 'myHUD'
NetComeGo: Close TcpipConnection 192.168.0.8:3096 08/27/04 18:19:03
Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86
Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
Warning: SpawnActor failed because class ChaosMeleeWeapon is abstract
ScriptLog: A tab with the caption Chaos Settings already exists.
Log: URL: Adding default option Name=Tom
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Axon
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=Tom?Class=Engine.Pawn?Character=Axon?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Tom id=8589f7949dd1616692407e4b5df68331
Log: MatchViewportsToActors: ChaosGames.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu
Debug: ChaosGUI_MainMenu.Opened() Sender:None
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Level Karma Terminated.
NetComeGo: Close TcpipConnection 192.168.0.8:3108 08/27/04 18:19:55
Exit: Socket shut down
Log: (Karma): MePoolMallocDestroy(): 164848544 structs still allocated
Log: Garbage: objects: 63851->0; refs: 779916
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 334 MByte 844 KByte 427 Bytes from HD took 40.080354 seconds (39.863354 reading, 0.217000 seeking).
Log: FileManager: 1.444009 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 19.088M / 24.688M
Uninitialized: Peak Memory 222.130M / 226.699M
Uninitialized: Allocs 1213 Current / 10201949 Total
Uninitialized: Log file closed, 08/27/04 18:19:56