The rocket Launcher need another amo type.

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Deathstorm
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The rocket Launcher need another amo type.

Post by Deathstorm »

Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you. :)
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halprin
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Post by halprin »

There has been some talk in the Dev forums but nothing serious as of yet but most likely for the next version of CUT2 there will be a new model for the RL!
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Next PR release date: 2 weeks
TKATK
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Re: The rocket Launcher need another amo type.

Post by TKATK »

Deathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you. :)
Currently spirits fill the role of "Mad rabbit syndrome inducer's",any screens of the new RL :o

I think that Proxies with jetpacks attached to them would be better,a "AAAAAAH" on fire,"Burst Burst and awaaaay" on the start of attacking
Gen_Identikal
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Re: The rocket Launcher need another amo type.

Post by Gen_Identikal »

Deathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you. :)
the normal rocket launchers home already...
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Shadowstar
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Post by Shadowstar »

New rocket types may be a possibility. Nothing is definate yet, but some discussion has occured on the subject.
ChaosJester
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Post by ChaosJester »

How about a cluster rocket? It smacks into something and generates smaller mini-missiles that go haywire and fly all over the place, hitting things then blowing up.
Jingle, jingle, boom. Oops, you're dead.
That sucks cause I wanted to play....
But let the show go on!
The_0men
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Post by The_0men »

Or mabe like ut99 where the rl shoots pipe bomb kinda things..... hmmmm they could be like a super mine....
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~ The 0men ~
TKATK
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Post by TKATK »

The_0men wrote:Or mabe like ut99 where the rl shoots pipe bomb kinda things..... hmmmm they could be like a super mine....
imo the AR's and (iirc)Grendade Launcher's grenades seem to do the same currently,no need to use the same effect on more than 1 weapon
Last edited by TKATK on Sun Oct 24, 2004 12:11 pm, edited 1 time in total.
lord_kungai
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Post by lord_kungai »

Howabout this rocket ammo:

primary fire: fires a lead rocket that can be controlled by the player like a redeemer. It buries itself in its target

Secondary fire: fires a stream of rockets like a normal rocket launcher except they home onto the lead rocket but dodge walls and other obstacles.

These rockets could be smaller, faster and do less damage to their enemy. The lead rocket should be made hard to control, for a more balanced game.
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lord_kungai
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Post by lord_kungai »

I forgot to mention:

Naplalm rockets
Poison rockets
Disruptor rockets
Needler rockets
Invisible rockets
Freezing rockets
(burn) :twisted: (revil) (rocket) (revil) :twisted: (burn)
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Deathstorm
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Location: The death zone

Re: The rocket Launcher need another amo type.

Post by Deathstorm »

Gen_Identikal wrote:
Deathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you. :)
the normal rocket launchers home already...
It does?
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jeditobe1
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Post by jeditobe1 »

yes... if you hold the target in your crosshair for long enough for it to lock on.
I make Darth Vader look like a teenage punk with a lightsaber.
TKATK
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Post by TKATK »

too bad that the stock homing rockets turn too slow
ChaosJester
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Post by ChaosJester »

I have an idea- Sludge rockets! they shoot out sludge on impact that slows you enemy and hurts a bit ~5-15 damage per rocket
Jingle, jingle, boom. Oops, you're dead.
That sucks cause I wanted to play....
But let the show go on!
azrael
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Post by azrael »

How about airburst rockets? Instead of them having to actually hit the target, use the altfire to detonate them mid-air, generating a dese cloud of needle shards...

In fact, (if possible) it would be kinda neat to be able to load up three and laser guide them, so instead of using the awo or changeammo keys to remote detonate them, you could use the opposite key to the one you launched them with.
Or they could automatically go off if they got wthin a certain radius of a viable target (or is that too spammy?).
Also, the needle shards could pin players (or at least bodyparts) to nearby walls and such...


In Re: Disruptor rockets. Just to switch things round a little, they shouldn't do exactly the same job as the disruptor grenades; The whole EMP thing is great and needs to be in there, but the flash thing could easily stand to be replaced by a concussion effect, that is, everyone in the blast radius takes little or no damage but massive knockback (more than the shockrifle if it hits you dead on).
Mebbe call it the "Dislocator" or something - perfect for dislocatin campers and such :twisted: .
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