The rocket Launcher need another amo type.
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The rocket Launcher need another amo type.
Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you.
Re: The rocket Launcher need another amo type.
Currently spirits fill the role of "Mad rabbit syndrome inducer's",any screens of the new RLDeathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you.
I think that Proxies with jetpacks attached to them would be better,a "AAAAAAH" on fire,"Burst Burst and awaaaay" on the start of attacking
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- Chaotic Dreams Team
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Re: The rocket Launcher need another amo type.
the normal rocket launchers home already...Deathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you.
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- Chaotic Dreams Team
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New rocket types may be a possibility. Nothing is definate yet, but some discussion has occured on the subject.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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imo the AR's and (iirc)Grendade Launcher's grenades seem to do the same currently,no need to use the same effect on more than 1 weaponThe_0men wrote:Or mabe like ut99 where the rl shoots pipe bomb kinda things..... hmmmm they could be like a super mine....
Last edited by TKATK on Sun Oct 24, 2004 12:11 pm, edited 1 time in total.
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Howabout this rocket ammo:
primary fire: fires a lead rocket that can be controlled by the player like a redeemer. It buries itself in its target
Secondary fire: fires a stream of rockets like a normal rocket launcher except they home onto the lead rocket but dodge walls and other obstacles.
These rockets could be smaller, faster and do less damage to their enemy. The lead rocket should be made hard to control, for a more balanced game.
primary fire: fires a lead rocket that can be controlled by the player like a redeemer. It buries itself in its target
Secondary fire: fires a stream of rockets like a normal rocket launcher except they home onto the lead rocket but dodge walls and other obstacles.
These rockets could be smaller, faster and do less damage to their enemy. The lead rocket should be made hard to control, for a more balanced game.
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I forgot to mention:
Naplalm rockets
Poison rockets
Disruptor rockets
Needler rockets
Invisible rockets
Freezing rockets
Naplalm rockets
Poison rockets
Disruptor rockets
Needler rockets
Invisible rockets
Freezing rockets
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Re: The rocket Launcher need another amo type.
It does?Gen_Identikal wrote:the normal rocket launchers home already...Deathstorm wrote:Homing rockets would be cool, it would really be cool to see homing rockets when you alt fire. Hehe 3 rockets chasing you.
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How about airburst rockets? Instead of them having to actually hit the target, use the altfire to detonate them mid-air, generating a dese cloud of needle shards...
In fact, (if possible) it would be kinda neat to be able to load up three and laser guide them, so instead of using the awo or changeammo keys to remote detonate them, you could use the opposite key to the one you launched them with.
Or they could automatically go off if they got wthin a certain radius of a viable target (or is that too spammy?).
Also, the needle shards could pin players (or at least bodyparts) to nearby walls and such...
In Re: Disruptor rockets. Just to switch things round a little, they shouldn't do exactly the same job as the disruptor grenades; The whole EMP thing is great and needs to be in there, but the flash thing could easily stand to be replaced by a concussion effect, that is, everyone in the blast radius takes little or no damage but massive knockback (more than the shockrifle if it hits you dead on).
Mebbe call it the "Dislocator" or something - perfect for dislocatin campers and such .
In fact, (if possible) it would be kinda neat to be able to load up three and laser guide them, so instead of using the awo or changeammo keys to remote detonate them, you could use the opposite key to the one you launched them with.
Or they could automatically go off if they got wthin a certain radius of a viable target (or is that too spammy?).
Also, the needle shards could pin players (or at least bodyparts) to nearby walls and such...
In Re: Disruptor rockets. Just to switch things round a little, they shouldn't do exactly the same job as the disruptor grenades; The whole EMP thing is great and needs to be in there, but the flash thing could easily stand to be replaced by a concussion effect, that is, everyone in the blast radius takes little or no damage but massive knockback (more than the shockrifle if it hits you dead on).
Mebbe call it the "Dislocator" or something - perfect for dislocatin campers and such .