shield relic suggestion

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Nemephosis
Posts: 76
Joined: Sat Apr 19, 2003 7:39 pm

shield relic suggestion

Post by Nemephosis »

I've got a small suggestion about the shield relic.

I noticed with the strength relic that you gave it more of a pronounced red colour when holding it so people can tell easier.

However with the shield relic, you DON'T know someone's holding it until you shoot them. Well I think there is a small yellow light at their feet but anyway, the problem stems from the effects that get drawn when you take a shot. They're fine in and of themselves, the problem is repeaters or multi-strike weapons. Minigun/Flak Cannon.

The minigun fires like 20 bullets a second or something like that, I duno. It's a lot. Well when you're trying to mow someone down with this who is holding a shield relic, it draws the shield effect for every bullet they take. Result: Lag and lots of it.

Same thing with the flak cannon: It fires about a dozen shards all at once. Point-blank shots mean 12 instances of damage. So, the relic draws 12 layers of effects, resulting in? Lag.

I was hoping something could be done about that, and I had a suggestion. Just like the strength relic makes the players hands glow a bright red, so too should the shield relic make the players hands or something glow yellow. Then it doesn't need to draw these effects.

I hope this can be done, it would really be great.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

imo the effect is nice enough,tho i agree that it shouldnt draw a new one for every time hit(check on hit,if you took damage within -X- dont spawn a shield?)

I consider that ambient effects are not needed,most relics are only seen when used(except Vengance,propably becouse it is too dangerous)
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Nemephosis,

we use to have the effect on all the time to show players what you had. But too many buble boy jokes came up :)

But what I noticed is that your right, it tried to draw it ever time you got hit. However we still want the effect to only show when your taking damage. How about I put a check so its only has one on at a time (instead of trying to make a new sheild on each hit)? This should remove the lag.
Jb
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