shield relic suggestion
Posted: Sat Dec 25, 2004 2:26 pm
I've got a small suggestion about the shield relic.
I noticed with the strength relic that you gave it more of a pronounced red colour when holding it so people can tell easier.
However with the shield relic, you DON'T know someone's holding it until you shoot them. Well I think there is a small yellow light at their feet but anyway, the problem stems from the effects that get drawn when you take a shot. They're fine in and of themselves, the problem is repeaters or multi-strike weapons. Minigun/Flak Cannon.
The minigun fires like 20 bullets a second or something like that, I duno. It's a lot. Well when you're trying to mow someone down with this who is holding a shield relic, it draws the shield effect for every bullet they take. Result: Lag and lots of it.
Same thing with the flak cannon: It fires about a dozen shards all at once. Point-blank shots mean 12 instances of damage. So, the relic draws 12 layers of effects, resulting in? Lag.
I was hoping something could be done about that, and I had a suggestion. Just like the strength relic makes the players hands glow a bright red, so too should the shield relic make the players hands or something glow yellow. Then it doesn't need to draw these effects.
I hope this can be done, it would really be great.
I noticed with the strength relic that you gave it more of a pronounced red colour when holding it so people can tell easier.
However with the shield relic, you DON'T know someone's holding it until you shoot them. Well I think there is a small yellow light at their feet but anyway, the problem stems from the effects that get drawn when you take a shot. They're fine in and of themselves, the problem is repeaters or multi-strike weapons. Minigun/Flak Cannon.
The minigun fires like 20 bullets a second or something like that, I duno. It's a lot. Well when you're trying to mow someone down with this who is holding a shield relic, it draws the shield effect for every bullet they take. Result: Lag and lots of it.
Same thing with the flak cannon: It fires about a dozen shards all at once. Point-blank shots mean 12 instances of damage. So, the relic draws 12 layers of effects, resulting in? Lag.
I was hoping something could be done about that, and I had a suggestion. Just like the strength relic makes the players hands glow a bright red, so too should the shield relic make the players hands or something glow yellow. Then it doesn't need to draw these effects.
I hope this can be done, it would really be great.