Critical error on startup... Help!

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Archimedes
Posts: 2
Joined: Sat Oct 15, 2005 11:28 pm

Critical error on startup... Help!

Post by Archimedes »

This has been happening for quite a while, and I believe it has something to do with UT2004. It started doing this when I had my old computer, and since then I've built a new one and installed a new copy of Windows XP. I've tried to get by using the mutators, but then messing with the keybinds everytime I switch mutators is always a pain in the ass. Here's the dump:

Code: Select all

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2415 MHz with 1023MB RAM
Video: NVIDIA GeForce 7800 GTX (7801)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package DangerGirl) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (DangerGirl 1662292) <- IndexToObject <- ULinkerLoad::CreateExport <- (laurenportrait 1662292) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Material DangerGirl_tex2.DangerGirl.laurenportrait NULL) <- CacheParseLine::Players <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::ProcessEvent <- (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
:x Happens every time I try to start it up, opens the loading screen and then crashes. It's driving me nuts. I tried tossing my ChaosUT2.ini, but that didn't help. I think it may have something to do with the fact that I upgraded from a K7 (Athlon XP 1600+) chipset to a K8 (Athlon X2 4600+), and jumped from a GeForce MX4000 to a 7800GTX, but that's just a guess. I didn't try to reinstall UT2004 after I reinstalled XP, but since, mercifully, it's a standalone app, I figured I wouldn't have to.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

It means that something that chaos needs its not finding. Usally this happens when user's dont have the ECE. The best way it to look at the ChaosUT2.log and see what its complianing about...if you want you can post it here and we will help...

(its in the ut2004\chaosut2\system folder)
Jb
Archimedes
Posts: 2
Joined: Sat Oct 15, 2005 11:28 pm

Post by Archimedes »

Nope. Tried reinstalling ECE v1.1, but it still gives me the same message. Here's my ChaosUT2.log:

Code: Select all

Log: Log file open, 10/16/05 14:23:52
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line:  -MOD=ChaosUT2
Init: Character set: Unicode
Init: Base directory: H:\Toli\UT2004\System\
Init: Ini:..\ChaosUT2\System\ChaosUT2.ini   UserIni:..\ChaosUT2\System\ChaosUT2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: 	nv4_disp.dll/NVIDIA GeForce 7800 GTX
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 7.693000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=Dark_ðPhoenix?Class=Engine.Pawn?Character=Thannis?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27748->27748; refs: 286379
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 14.815000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: The file '../System/Code.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'Code': Aborted
Warning: Failed to load 'Material Code.codePortrait': Aborted
Log: Failed to load 'Material Code.codePortrait': Aborted
Log: The file '../System/code1.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'code1': Aborted
Warning: Failed to load 'Material code1.code1Portrait': Aborted
Log: Failed to load 'Material code1.code1Portrait': Aborted
Log: The file '../System/code2.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'code2': Aborted
Warning: Failed to load 'Material code2.code2Portrait': Aborted
Log: Failed to load 'Material code2.code2Portrait': Aborted
Log: The file '../System/code3.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'code3': Aborted
Warning: Failed to load 'Material code3.code3Portrait': Aborted
Log: Failed to load 'Material code3.code3Portrait': Aborted
Log: The file '../System/code4.upl' contains unrecognizable data
Critical: CheckTag
Critical: LoadSummary
Critical: ULinkerLoad::ULinkerLoad
Warning: Failed to load 'code4': Aborted
Warning: Failed to load 'Material code4.code4Portrait': Aborted
Log: Failed to load 'Material code4.code4Portrait': Aborted
Critical: Error reentered: Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4944]
Critical: UObject::StaticAllocateObject
Critical: (Package DangerGirl)
Critical: UObject::StaticConstructObject
Critical: ULinkerLoad::CreateExport
Critical: (DangerGirl 1662292)
Critical: IndexToObject
Critical: ULinkerLoad::CreateExport
Critical: (laurenportrait 1662292)
Critical: ULinkerLoad::Create
Critical: UObject::StaticLoadObject
Critical: (Engine.Material DangerGirl_tex2.DangerGirl.laurenportrait NULL)
Critical: CacheParseLine::Players
Critical: UxUtil::CacheLoad
Critical: UxUtil::CacheGet
Critical: UxUtil::execGetPlayerRecord
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013)
Critical: UObject::execClassContext
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013)
Critical: UObject::ProcessEvent
Critical: (ChaosGUI_UT2K4GUIController Package.ChaosGUI_UT2K4GUIController, Function XInterface.GUIController.InitializeController)
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 37 MByte 740 KByte 691 Bytes from HD took 7.599974 seconds (7.553974 reading, 0.046000 seeking).
Log: FileManager: 3.479991 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/16/05 14:24:12
I tend to like posting logs and such using the "code" function (something I picked up hanging around the ZDoom forums), because it minimizes clutter. It seems to me like the files it's complaining about are the code1-4 models (which I just reinstalled), and the DangerGirl model, which seems to work fine in normal 2k4. Any help would be great, as I can't play Duel in normal 2k4!

EDIT: Never mind, after reinstalling the Code model again, it starts up. Weird...
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

The code upls: code1.upl, code2.upl, ect are causing the issue. Try to remove them and try it again...
Jb
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

jb wrote:The code upls: code1.upl, code2.upl, ect are causing the issue. Try to remove them and try it again...

Doh... sorry did not read all of your post...yea any errors with other mods will cause chaos not to load...so we have seen it all the time...

Enjoy!
Jb
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