Quick Question on Melee Duel for UT2003
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Quick Question on Melee Duel for UT2003
Has anyone fiddled it so that you can play ordinary DM with the melee duel weapons in UT2003?
I'm looking into transplanting the weapons, weapon chooser and the third-person cam etc into the DM and TeamDM code as a new gametype, but as I'm new to that sort of thing I'll probably bodge it in every way possible. So, before I embark on this project, I want to check to make sure it hasn't been done already (which, considering UT2003's age is more than likely)
Another way it could be implemented is in the ChaosUT mutator. Where is says about using the ChaosUT weapons (Always, Cycle, Never), I could add an extra dialog box or a tick box for using the melee weapons. Infact that would probably be a better way of doing it. Then we can have stuff like CTF with melee!
I also need to ask permission. So here goes: Can I have the ChaosUT team's permission to create an extra mutator or modify an existing one to create a Melee DM sort of thing for their ChaosUT modification for UT2003?
PS: ChaosUT is a hell of a lot of a fun to play!
I'm looking into transplanting the weapons, weapon chooser and the third-person cam etc into the DM and TeamDM code as a new gametype, but as I'm new to that sort of thing I'll probably bodge it in every way possible. So, before I embark on this project, I want to check to make sure it hasn't been done already (which, considering UT2003's age is more than likely)
Another way it could be implemented is in the ChaosUT mutator. Where is says about using the ChaosUT weapons (Always, Cycle, Never), I could add an extra dialog box or a tick box for using the melee weapons. Infact that would probably be a better way of doing it. Then we can have stuff like CTF with melee!
I also need to ask permission. So here goes: Can I have the ChaosUT team's permission to create an extra mutator or modify an existing one to create a Melee DM sort of thing for their ChaosUT modification for UT2003?
PS: ChaosUT is a hell of a lot of a fun to play!
You can get our melee to work with a simple mut. In fact way back when we were frist playing with this idea that how we did it. However that method is bad idea as playercontrollers and pawns should never be swaped in vai a mutator. The gametype sets the playercontroller and pawns so swapping them out could break that gametype. That's why we created ChaosDM so user could play melee only if they wanted to and not risk breaking anything...
Jb
Re: Quick Question on Melee Duel for UT2003
No. Of course not. This type of thing is never acceptable.Guessmyname wrote:I also need to ask permission. So here goes: Can I have the ChaosUT team's permission to create an extra mutator or modify an existing one to create a Melee DM sort of thing for their ChaosUT modification for UT2003?
Sweet! Glad you like it.PS: ChaosUT is a hell of a lot of a fun to play!
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Would I be correct in assuming you're being sarcastic?
Also, I keep seeing this at top of all visibly melee-related .ucs :
What's the more "ehnaced" version?
Also, I keep seeing this at top of all visibly melee-related .ucs :
Code: Select all
//===============================================
// AxeAttachment
// Used by the ChaosUTMelee when we can not use the more ehnaced vrs
// of Melee combat.
// $Id: AxeAttachment.uc,v 1.2 2003/10/06 21:15:58 jb Exp $
//===============================================
Before we had a chance to do the current 3rd animation form I had did a quick dirty version thats like the other 1st melee versions (meaning it works like the impact hammer). These files are more or less just for play and not really used.Guessmyname wrote: Also, I keep seeing this at top of all visibly melee-related .ucs :
What's the more "ehnaced" version?Code: Select all
//=============================================== // AxeAttachment // Used by the ChaosUTMelee when we can not use the more ehnaced vrs // of Melee combat. // $Id: AxeAttachment.uc,v 1.2 2003/10/06 21:15:58 jb Exp $ //===============================================
Jb
Re: Quick Question on Melee Duel for UT2003
Isnt it fine to create mods for the mod,aslong as it needs chaosut to run?R.Flagg wrote:No. Of course not. This type of thing is never acceptable.Guessmyname wrote:I also need to ask permission. So here goes: Can I have the ChaosUT team's permission to create an extra mutator or modify an existing one to create a Melee DM sort of thing for their ChaosUT modification for UT2003?
Sweet! Glad you like it.PS: ChaosUT is a hell of a lot of a fun to play!
Re: Quick Question on Melee Duel for UT2003
I can't say for the team, but I think it should be allright, but only if it needs CUT2 to run. Because that's modding a mod - Epic didn't sue you for using UT2004's stuff, because you created a mod for UT2004.TKATK wrote:Isnt it fine to create mods for the mod,aslong as it needs chaosut to run?R.Flagg wrote:No. Of course not. This type of thing is never acceptable.Guessmyname wrote:I also need to ask permission. So here goes: Can I have the ChaosUT team's permission to create an extra mutator or modify an existing one to create a Melee DM sort of thing for their ChaosUT modification for UT2003?
Sweet! Glad you like it.PS: ChaosUT is a hell of a lot of a fun to play!
Same thing here. Except UT2004 is CUT2 here and CUT2 is your new... thing. What UT2004 became? Hmm... A proxy?
We dont allow it for the version that we are working on for one simple reason. If we change something that breaks the child mod then people will want us to support it or fix it. When we wont they may get upset, and its better to just avoid the entire process. We have had people try it in the past and instead of the users getting pissed at us when we altered the code we got the person that wanted to develop our mod but not work with us got pissed.
Its the same as when epic released a patch that broke our melee. We cant expect them to support it or change what they are doing because of our work.
But..... if you want to do it for a version that we are not currently working on then please be our guest. As a matter of fact we will provide source code for you, and if you play nice we may even provide model files too
Its the same as when epic released a patch that broke our melee. We cant expect them to support it or change what they are doing because of our work.
But..... if you want to do it for a version that we are not currently working on then please be our guest. As a matter of fact we will provide source code for you, and if you play nice we may even provide model files too
The Dark Side of Chaos.
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Logical...LoQtUS wrote:We dont allow it for the version that we are working on for one simple reason. If we change something that breaks the child mod then people will want us to support it or fix it. When we wont they may get upset, and its better to just avoid the entire process. We have had people try it in the past and instead of the users getting pissed at us when we altered the code we got the person that wanted to develop our mod but not work with us got pissed.
Its the same as when epic released a patch that broke our melee. We cant expect them to support it or change what they are doing because of our work.
But..... if you want to do it for a version that we are not currently working on then please be our guest. As a matter of fact we will provide source code for you, and if you play nice we may even provide model files too
This logic would also apply to UT2004 and CUT, but there would be disclaimers and stuff. Also most people wont bother reading any disclaimers for a MOD of a mod...
So, yeah, LoQ is right... there is an error factor in franchising (If that is the word)...
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