CCTF / HyperCTF GUI descriptions

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R.Flagg
Chaotic Dreams Team
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Joined: Thu May 09, 2002 2:55 pm

CCTF / HyperCTF GUI descriptions

Post by R.Flagg »

Similar to the Hoverboard death message post, we are simply asking for any thoughts/suggestions anyone might have to improve our GUI text.

We can of course come up with something, but having folks post their ideas can be a big help to get past writers-block. Sometimes you sit down to write a basic paragraph and absolutely nothing comes to mind.

Anyway, here's what we have atm. Please do feel free to make any suggestions whatsoever.

HyperCTF
Description="Take IG like rules where there are only modified ERDWs, replace the vehicles with enhanced Hoverboards, increase player movement, ensure that all players have a charging Gravbelt and follow the ChaosCFT game rules is what this is all about."

ChaosCTF
Description="Your team must score flag captures by taking the enemy flag and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned by carrying it back to your home base, before your team can score a flag capture. If you are carrying both flags, you will score a capture when you touch your home base."


The HyperCTF paragraph for sure will change, it was something Jb threw in for us just to get ball rolling. The CCTF one is a bit better I guess, but certainly wide open for suggestions there as well.

Obviously not super-important stuff here, but we do appreciate help getting past a blank page sometimes. Thanks.
jeditobe1
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Post by jeditobe1 »

HyperCTF- This is a ChaosCTF game with an added touch of speed, agility, and chaotic death-dealing. Each player is equipped to run faster(speed increase), jump higher(grav-belts), and shoot harder(erdws). Vehicles are replaced with likewise equipped hoverboards, to add to the mayhem.

ChaosCTF - Schoolyard CTF rules apply. Flags are dropped upon death and must be carried back to base from where they are dropped. If you let your enemy get away, your team has to brave the enemy guantlet dragging it back to your base. If the flag falls off the map, it are dropped at a nearby location.
I make Darth Vader look like a teenage punk with a lightsaber.
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