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Not Dead Yet

Posted: Sun Sep 03, 2006 4:43 pm
by jb
I know it may seem slow here and it is, however we are not dead yet. Today we have just sent out an IR2 build to the team. Things for HyperCTF are looking very polished and that gametype seems very solid. As well as that we had a some bugs that were squished and melee tweaks.

The bad news is that with the summer, burnout, real-life we are down to just a handle of people that are working on it :(

Anyways just thought you should now we are still alive and kick'n :)

Posted: Sun Sep 03, 2006 5:05 pm
by R.Flagg
Yeah! What he said.

Few pics of HCTF posted here (of course if you're a regular here, you've seen similar stuff before):
http://utforums.epicgames.com/showthrea ... st24616231

Posted: Fri Sep 29, 2006 12:23 pm
by R.Flagg
Closer still.

I have to do some more testing, and then some testing, and after that a bit of testing.... then we should be ready to release next version.

Tonight I hope to test the listen-server-melee-weapon-choice-bug (unless it's already been done by the time I get home - I hope), then I somehow have to find a handful of folks and a dedicated server for testing HyperCTF.

If you have a server you can donate for a night or two, and/or some warm bodies for HCTF testing, or both... please let me or Jb know.

Posted: Mon Oct 02, 2006 1:23 pm
by jb
Frist RC went out the other day..... :)

Posted: Tue Oct 03, 2006 5:19 am
by hybrid
hehe
too much work there and here :)

Posted: Sat Oct 14, 2006 3:44 pm
by jb
Ok folks we finally think we have the last versions to test uplaoded. So sorry for the delay but it should be ready...and I am betting it will be less than 2 weeks :P