Search found 22 matches

by Frobozz
Sat Sep 27, 2003 7:13 pm
Forum: General Chaos Discussion
Topic: Proxy Announcer enters final stages of training
Replies: 14
Views: 12569

Proxies

Pepito wrote:Every time a person post's, a proxy gets it's wings. . .
Should that be: ...gets it's springs?

They tend to hop and bounce ya know... :)
by Frobozz
Tue Sep 23, 2003 9:03 pm
Forum: General Chaos Discussion
Topic: Chaos Weapon!!!
Replies: 134
Views: 107874

Flashbangs

I know exactly where you're comming from Pepito, I've also never played UT2K3 (or the original UT for that matter) online with my pathetic 26K modem connection. Thus, until the phone/cable companies get off their lazy behinds and wire me up, flash 'nades are absolutely useless for me if the bot's do...
by Frobozz
Sun Sep 21, 2003 2:36 pm
Forum: General Chaos Discussion
Topic: Chaos + Excessive + Invasion
Replies: 19
Views: 18813

update: Arrows and blades can not stick into Monsters. Why? Monsters paws are not using the skeleton mesh system. We look for a bone to attach these effects too so with no bones nothing to attach it to... Ahh... I was wondering how you guys did that. I noticed when you shot people in the leg or arm...
by Frobozz
Sun Sep 21, 2003 2:23 pm
Forum: General Chaos Discussion
Topic: ProxyBall!
Replies: 5
Views: 6465

Hmm...

Here's an idea... :) ProxyBall Idea 2.0: A proxy is the ball, if it hits the ground, it has 5 seconds to be picked up or it detonates and returns to center. It can only be carried for 10 seconds or so before exploding and killing the ball carrier. Only way to avoid this is to either drop it, or pass...
by Frobozz
Sun Sep 21, 2003 1:49 pm
Forum: General Chaos Discussion
Topic: Wish List for CUT2
Replies: 114
Views: 95570

Bah...

Invasion sucks anyways (period) :P Since this thread is called wish list... just gimmie some really cool chaos turrets. :D Melee would be cool too, but I'm not holding my breath. I never cared for the sword from CUT1, but who knows? This mod is a whole different beast for a whole different game engi...
by Frobozz
Sun Sep 21, 2003 1:37 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 160123

Some glitchy behavior found

Here's something I noticed, though you guys probably already know this one. The laser trip mines can be glitchy and fall through StaticMesh and even BSP structures. A good level to see this on is CTF-LostFaith. Just stand on the ledge over your flag and drop some mines down onto the walls blocking t...
by Frobozz
Wed Sep 10, 2003 6:37 pm
Forum: General Chaos Discussion
Topic: Alternative to ERDW Scope
Replies: 12
Views: 12185

Too many assumptions

All this is assuming the target is sitting there and camping. I have a hard enough time, hitting a dodging target even a mild distance away with the thing and have been restricting it's use to close range or better. Long range is chancy w/o a scope, and extreme range is impossible. The wall shooting...
by Frobozz
Wed Sep 10, 2003 6:23 pm
Forum: General Chaos Discussion
Topic: Melee... balanced with guns?
Replies: 92
Views: 67562

Melee vs Ranged

I doubt melee weapons would be on equal ground with the ranged weapons. The lightsaber combat in JK2 was overkill. When you finally got the saber, all the other weapons in the game, with the exception of the sniper rifle became totally useless. Half the time, I just stood in the doorway to a room, a...
by Frobozz
Mon Sep 08, 2003 9:05 am
Forum: General Chaos Discussion
Topic: Suggesstions and cool stuff
Replies: 8
Views: 9032

Heh... animator's hell...

Ok... we need you to do animations for a double bladed swordstaff, a klingon batlaff, a 2-handed long spear, a standard bo staff, and the longsword... Oh, and make them look all cool and fancy with lots of twirls and stuff... Did I mention we'll need these animations for all the major skeletal model...
by Frobozz
Sun Sep 07, 2003 4:59 pm
Forum: General Chaos Discussion
Topic: Suggesstions and cool stuff
Replies: 8
Views: 9032

Ohhh... one more thing... Muhahaha

You know, when UT2k4 gets released with those cool vehicles, I'd love to see some kinda Chaos Vehicle. Of course, we're going to have to wait until 2K4 comes out to see what they'll be offering first.

Heh... fear a hover bike with a defensive proxy-mine dropper.
by Frobozz
Sun Sep 07, 2003 4:53 pm
Forum: General Chaos Discussion
Topic: Suggesstions and cool stuff
Replies: 8
Views: 9032

Suggesstions and cool stuff

Well, now that I finally got CUT2 working, I'd like to say awesome job guys! I love the new toys. I have some suggesstions / wishlist that I'd like to post up though. Many months ago, I mentioned one or two of these before, but after playing the first real cuts of Chaos UT2, a few more have popped u...
by Frobozz
Sun Sep 07, 2003 4:28 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 160123

Ok, fixed it.

Ok, I downloaded the 1.00 to 1.02 zipfile patch off chaoticdreams.org, applied it, and it filled in the missing files (at least I think it got everything, nothing crashes or complains). I'd take a look at the PR 1.02 UMOD file and apply it to a clean install of UT2003, because it's definitely missin...
by Frobozz
Sun Sep 07, 2003 9:45 am
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 160123

Would be nice...

Sure, I'd love to spend another 8 hours downloading it on my cruddy 28.8 connection. Unfortunatly, the only file listed now on the Chaos UT2 site is the one I downloaded. There is no 1.0 any more. And for an update, I can't play KOTH either, as it says it's also missing the Chaos_004 texture file.
by Frobozz
Sat Sep 06, 2003 11:17 pm
Forum: General Chaos Discussion
Topic: ChaosUT2 V1.02 Bug Thread
Replies: 140
Views: 160123

Hmm... how do you turn it on?

Hey there guys. I just downloaded the Chaos UT2 1.02 full UMOD, installed it... and there's nothing to activate it. The Chaos UT2: Evolution mutator isn't on the list, and the only other gametypes it added are KOTH and Team KOTH. The download I used was off your main page, it was about 40 meg. I als...
by Frobozz
Wed Nov 20, 2002 8:53 am
Forum: General Chaos Discussion
Topic: Development Peak: Grapple
Replies: 20
Views: 24614

No, I tried on Phobos II (shoot the goo at the rotating spotlights). It just sits in static space and falls off. I'm sure it can be done though. The code would just need to read the mover's transitional and rotational properties, then figure out the offset and moment of the "grapple connection ...