Search found 30 matches
- Sun Sep 12, 2004 10:45 am
- Forum: General Chaos Discussion
- Topic: Bug Report Thread for CUT2:3 PR3.5
- Replies: 96
- Views: 79964
- Sun Jul 25, 2004 8:49 pm
- Forum: Maps and Things
- Topic: Texturing in 3DSMax
- Replies: 15
- Views: 18530
- Sun Jul 25, 2004 8:47 pm
- Forum: General Chaos Discussion
- Topic: Weapon Damage based on swing
- Replies: 11
- Views: 10135
I think, that the real problem of some weapons is the animation. Especially at the warhammer, which is as fast as a knife and seems to have a longer collision than it realy is. If I fight sb with a warhammer, he jumps just into me and I got a headshot. Problem is, that he didn't hit me optical, beca...
- Sun Jul 25, 2004 12:38 pm
- Forum: Maps and Things
- Topic: Texturing in 3DSMax
- Replies: 15
- Views: 18530
- Sun Jul 25, 2004 12:32 pm
- Forum: Maps and Things
- Topic: Texturing in 3DSMax
- Replies: 15
- Views: 18530
Ich habe das Tutorial gemacht und nicht das erreicht, was ich eigentlich wollte. Ich habe nen Monitor gebaut und der soll 5 verschiedene Texturen beinhalten. Er ist ein Polydings und ich habe jedem Polygon eine ID gegeben und eine UVW-Map angelegt usw.. Nur kann ich irgendwie nicht die Teile einzeln...
- Sat Jul 24, 2004 11:07 pm
- Forum: Maps and Things
- Topic: Texturing in 3DSMax
- Replies: 15
- Views: 18530
- Sat Jul 24, 2004 9:55 pm
- Forum: Maps and Things
- Topic: Texturing in 3DSMax
- Replies: 15
- Views: 18530
Texturing in 3DSMax
Hi! I'm working on a staticmesh right now for my duelmap and i can't get the textures on it as i want. Could sb help me or try to explain, how to set them correctly and fit the size of it to the model? I watched the Tutorials on the UT2004 S.E. DVD and they only explain that for a simple square. SOm...
- Sat Jul 24, 2004 3:19 pm
- Forum: Maps and Things
- Topic: Loading a Duelmap
- Replies: 10
- Views: 11971
I'll send it to you as soon, as I'm not ashamed of it anymore. :P Is it true, that all big maps are totally build with staticmeshes and only on or two rooms?! I must find out, how to create that good staticmeshes, too. Now I'll take a look at the tutorialdvd from ut2004 special edition. Next thing I...
- Fri Jul 23, 2004 7:52 pm
- Forum: Maps and Things
- Topic: Loading a Duelmap
- Replies: 10
- Views: 11971
- Wed Jul 21, 2004 10:23 pm
- Forum: Maps and Things
- Topic: Loading a Duelmap
- Replies: 10
- Views: 11971
- Wed Jul 21, 2004 9:06 pm
- Forum: Maps and Things
- Topic: Loading a Duelmap
- Replies: 10
- Views: 11971
I didn't add these lines, because they've already been there. I installed by umod. It's still playable, so it doesn't realy matter. How do you build maps without these allknown tranparent holes in the textures??? I always have to fight with the map, after some time and build it as the holes direct m...
- Wed Jul 21, 2004 2:06 pm
- Forum: Maps and Things
- Topic: Loading a Duelmap
- Replies: 10
- Views: 11971
Loading a Duelmap
Hi! I'm creating a Duelmap and saved it and shut down the editor. I didn't save the "changes" in the staticmeshfolder, because i didn't change anything. It includes a chaos info, like in the tutorial. I loaded the map in the editor again and I got this message: The following resources were...
- Fri Jun 18, 2004 4:08 pm
- Forum: General Chaos Discussion
- Topic: melee
- Replies: 17
- Views: 18672
- Fri Jun 18, 2004 10:06 am
- Forum: General Chaos Discussion
- Topic: melee
- Replies: 17
- Views: 18672
You could create a experience system, which gives players levels and skills, they can activate with left, left, left, left etc., which costs them 20 health or sth like adrenalin. Things like a spinning punch, a sword tackle (running with the sword into the enemy) or a special move like the katana do...
- Thu Jun 17, 2004 10:14 am
- Forum: General Chaos Discussion
- Topic: melee
- Replies: 17
- Views: 18672
It's an idea... Are you going to add tdm to the game later (like you did 1on1, last man standing,...)? Idea: You could create an assault mode, where team one has to assault the castle and kill the king. Team one has to assault the castle, by standing 10 secons at the battering ram to destroy the cas...