Search found 30 matches

by DarkspY
Sun Jul 25, 2004 8:49 pm
Forum: Maps and Things
Topic: Texturing in 3DSMax
Replies: 15
Views: 18530

Thanks, but I prefere english. The problem of this is just, that describing my problems in english with a german 3dsmax makes this a little complicated and there are already two people, that try to help me. :D
by DarkspY
Sun Jul 25, 2004 8:47 pm
Forum: General Chaos Discussion
Topic: Weapon Damage based on swing
Replies: 11
Views: 10135

I think, that the real problem of some weapons is the animation. Especially at the warhammer, which is as fast as a knife and seems to have a longer collision than it realy is. If I fight sb with a warhammer, he jumps just into me and I got a headshot. Problem is, that he didn't hit me optical, beca...
by DarkspY
Sun Jul 25, 2004 12:38 pm
Forum: Maps and Things
Topic: Texturing in 3DSMax
Replies: 15
Views: 18530

I talked with 2 germans and its a question about 3dsmax with german interface. Sorry for the german text!
by DarkspY
Sun Jul 25, 2004 12:32 pm
Forum: Maps and Things
Topic: Texturing in 3DSMax
Replies: 15
Views: 18530

Ich habe das Tutorial gemacht und nicht das erreicht, was ich eigentlich wollte. Ich habe nen Monitor gebaut und der soll 5 verschiedene Texturen beinhalten. Er ist ein Polydings und ich habe jedem Polygon eine ID gegeben und eine UVW-Map angelegt usw.. Nur kann ich irgendwie nicht die Teile einzeln...
by DarkspY
Sat Jul 24, 2004 11:07 pm
Forum: Maps and Things
Topic: Texturing in 3DSMax
Replies: 15
Views: 18530

Vielen Dank für den Link!
Ich werde das morgen mal versuchen. Bin im Augendblick noch wie erschlagen vom Tutorial gucken... 8O Es ist ja echt unglaublich, was man alles mit UT2004 anstellen kann, wenn man's kann!!!

thanks for the link, I'll trie that tutorial tomorrow.
by DarkspY
Sat Jul 24, 2004 9:55 pm
Forum: Maps and Things
Topic: Texturing in 3DSMax
Replies: 15
Views: 18530

Texturing in 3DSMax

Hi! I'm working on a staticmesh right now for my duelmap and i can't get the textures on it as i want. Could sb help me or try to explain, how to set them correctly and fit the size of it to the model? I watched the Tutorials on the UT2004 S.E. DVD and they only explain that for a simple square. SOm...
by DarkspY
Sat Jul 24, 2004 3:19 pm
Forum: Maps and Things
Topic: Loading a Duelmap
Replies: 10
Views: 11971

I'll send it to you as soon, as I'm not ashamed of it anymore. :P Is it true, that all big maps are totally build with staticmeshes and only on or two rooms?! I must find out, how to create that good staticmeshes, too. Now I'll take a look at the tutorialdvd from ut2004 special edition. Next thing I...
by DarkspY
Fri Jul 23, 2004 7:52 pm
Forum: Maps and Things
Topic: Loading a Duelmap
Replies: 10
Views: 11971

the loading bug still exists and the blackholebug too. I always move the object with the bug a little and rebuild it. Afterwards I've got the bug somewhere else or it's temporarly gone. :?
You know a trick or sth?
by DarkspY
Wed Jul 21, 2004 10:23 pm
Forum: Maps and Things
Topic: Loading a Duelmap
Replies: 10
Views: 11971

I always start building a map and this damn bug apperas for no reason, because i don't scale objects!!! Now my current map is broken, too. Somehow all those big maps don't have that bug. What am I doing wrong? Could sb take a look at my map and tell me how to fix it? I could send it as an email.
by DarkspY
Wed Jul 21, 2004 9:06 pm
Forum: Maps and Things
Topic: Loading a Duelmap
Replies: 10
Views: 11971

I didn't add these lines, because they've already been there. I installed by umod. It's still playable, so it doesn't realy matter. How do you build maps without these allknown tranparent holes in the textures??? I always have to fight with the map, after some time and build it as the holes direct m...
by DarkspY
Wed Jul 21, 2004 2:06 pm
Forum: Maps and Things
Topic: Loading a Duelmap
Replies: 10
Views: 11971

Loading a Duelmap

Hi! I'm creating a Duelmap and saved it and shut down the editor. I didn't save the "changes" in the staticmeshfolder, because i didn't change anything. It includes a chaos info, like in the tutorial. I loaded the map in the editor again and I got this message: The following resources were...
by DarkspY
Fri Jun 18, 2004 4:08 pm
Forum: General Chaos Discussion
Topic: melee
Replies: 17
Views: 18672

thats what i'm talking about!
by DarkspY
Fri Jun 18, 2004 10:06 am
Forum: General Chaos Discussion
Topic: melee
Replies: 17
Views: 18672

You could create a experience system, which gives players levels and skills, they can activate with left, left, left, left etc., which costs them 20 health or sth like adrenalin. Things like a spinning punch, a sword tackle (running with the sword into the enemy) or a special move like the katana do...
by DarkspY
Thu Jun 17, 2004 10:14 am
Forum: General Chaos Discussion
Topic: melee
Replies: 17
Views: 18672

It's an idea... Are you going to add tdm to the game later (like you did 1on1, last man standing,...)? Idea: You could create an assault mode, where team one has to assault the castle and kill the king. Team one has to assault the castle, by standing 10 secons at the battering ram to destroy the cas...