Search found 13 matches

by Kaze
Fri Jul 09, 2004 1:45 pm
Forum: General Chaos Discussion
Topic: The "Dagger Whorage" needs to stop...
Replies: 54
Views: 48614

Anyone ever took the time to see how amazingly effect the heavy swing of the Warhammer is? I know its hard to notice since the move looks a little goofy but if you hit someone with the start of it and depending on where they were standing before they got hit they'll get dragged on the other side of...
by Kaze
Fri Jun 25, 2004 8:14 pm
Forum: General Chaos Discussion
Topic: The "Dagger Whorage" needs to stop...
Replies: 54
Views: 48614

Any weapon that kills me is cheap noob crap even if its the same weapon I'm using! :P
by Kaze
Wed Jun 23, 2004 11:34 pm
Forum: General Chaos Discussion
Topic: Wich duel map do you like best?
Replies: 10
Views: 10098

Archenemy for some straight up old school killin.
by Kaze
Tue Jun 22, 2004 5:45 pm
Forum: General Chaos Discussion
Topic: CUT PR3.0 Melee Weapon Breakdown
Replies: 7
Views: 8216

Yeah maybe you should increase the block radius for all weapons across the board then focus on raising or lowering them from there. Right now blocking really is never even thought of as a viable move in a melee match. Interesting how the katana is supposed to be getting the most headshots but it nev...
by Kaze
Tue Jun 22, 2004 5:34 pm
Forum: General Chaos Discussion
Topic: New Melee Weaps
Replies: 99
Views: 77046

Samurai carried a katana(long) and a wazikashi(short). The katana was always used for any type of battle or fighting and the wazikashi(short) was only used to disembowel themselves and commit suicide in order to preserve honor after a defeat in battle. The second sword needed to be short so they cou...
by Kaze
Mon Jun 21, 2004 6:02 pm
Forum: General Chaos Discussion
Topic: The "Dagger Whorage" needs to stop...
Replies: 54
Views: 48614

I have some problems with the daggers, but I don't know if I would consider them totally unbalanced like say for instance the axe. Also the daggers kill anything in heavy stance. The backwards stab can be used to move back then rush forward stabbing someone straight on racking up massive damage and ...
by Kaze
Mon Jun 21, 2004 5:51 pm
Forum: General Chaos Discussion
Topic: General Melee suggestions
Replies: 128
Views: 118262

You can't speed up the attack animations of any of the weapons for some retarded unreal engine thing, which I still don't believe or understand fully. However that is my main complaint in melee is that the animations seem slow. If there was a way to speed things up or reduce the animation time in ge...
by Kaze
Fri Jun 18, 2004 8:31 pm
Forum: General Chaos Discussion
Topic: CUT2:PR3.0 Bug Report Thread
Replies: 208
Views: 219400

I don't really know if this is a bug but I'm going to treat it as one. When using melee weapons some animations "lag" at the end. When the initial swing of the weapon is completed the weapon will be nonmoving yet will still not have reset to the position where no attacks or blocks have yet...
by Kaze
Thu Jun 17, 2004 6:00 pm
Forum: General Chaos Discussion
Topic: So, you want to be a Duelist?
Replies: 29
Views: 27081

Well I own a katana too, but that doesn't really matter. Also I have a hard time believing that your wrist goes 360 degrees. I have to ask why you chose those animations for heavy stance seeing as how doing anything involving spinning your wrist or using one hand will not maximize your attack power....
by Kaze
Wed Jun 16, 2004 7:32 pm
Forum: General Chaos Discussion
Topic: melee
Replies: 17
Views: 18680

Seeing as how I have no idea what synching up means I have to wonder why it is not within the coding possibilities to have the daggers move faster than the hammer?
by Kaze
Wed Jun 16, 2004 7:31 pm
Forum: General Chaos Discussion
Topic: So, you want to be a Duelist?
Replies: 29
Views: 27081

Katana is a pain to use and I think it needs revamped slightly. It has great lunge attacks and can cause major damage if used right but I think it just isn't a contender compared to all the other weapons. The medium stance is slow seeing as how you have the spins and the horizontal attack from mediu...
by Kaze
Sun Jun 13, 2004 5:08 am
Forum: General Chaos Discussion
Topic: General Feedback and Suggestion Thread for CUT2:3 PR3.0
Replies: 81
Views: 67741

Most of my feedback will be on melee seeing as how all the weapons seem awesome. First off the melee is very well done for taking a game with basically zero focus on melee combat and implementing an entirely new and original code and animation system. However I think some things need to be changed s...
by Kaze
Sat Jun 12, 2004 8:17 pm
Forum: General Chaos Discussion
Topic: DUEL GAME IDEAS!
Replies: 26
Views: 20946

Ok I agree that a team duel would be fun. Such as a 2 on 2. Or a 2 on 1 duel type like in Jedi Academy where the lone duelist has stronger attacks and more hp. Also any sort of powerups or pickups ruin the duel and give one person an unfair advantage. In the stonehenge map everyone always runs for t...