Chrek, will he be in CUT2?

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Deaga
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Chrek, will he be in CUT2?

Post by Deaga »

Hope he will be...
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LoQtUS
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Post by LoQtUS »

Only Spa can tell ya that ;)
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neolith
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Post by neolith »

Skeletons in UT2k3 need proper naming as far as I know and that structure is not intended for ppms with more than two legs.
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FurrySound
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Post by FurrySound »

In the invasion gametype, there is a 4 legged creature running around... the 'dragonfly' type creature has more than 4... ????
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neolith
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Post by neolith »

FurrySound wrote:In the invasion gametype, there is a 4 legged creature running around... the 'dragonfly' type creature has more than 4... ????
True. But that's not a playermodel.

A playermodel's bones have to have certain names in order to work properly. That way the engine can make the lower half of a model run backwards while the upper half is shooting with a heavy weapon and the head follows the nearest opponent.
Invasion creatures don't have to be able to do that.
Last edited by neolith on Fri May 23, 2003 5:23 pm, edited 1 time in total.
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FurrySound
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Post by FurrySound »

ic.. but I still think there must be a way to 'trick' the engine into doing what we want.. :D
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jeditobe1
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Post by jeditobe1 »

What about having all the left legs be one single mesh named left leg and all the right legs be one single mesh named right leg. Then in the animations have them use these legs to walk around.
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neolith
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Post by neolith »

Sure, that's possible. But it looks ugly.
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Gasman
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Post by Gasman »

Sure, that's possible. But it looks ugly.
Uh, isn't a Chrek kinda ugly anyhow? 8O :lol:
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LoQtUS
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Post by LoQtUS »

Yea the amins would look really bad .(bigeye)

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jeditobe1
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Post by jeditobe1 »

what about if its six legged, and the middle of one side and the front and back of the other side are linked? All would be doing the same thing at the same time. Up, rotate forward, down, rotate back.
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Andyo
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Chreks not my favorite

Post by Andyo »

Not to be a party pooper, but those damn Chreks are hard to hit. All bones and no fat. Plus, it's hard to tell what they're packing. Maybe have them as a non-player option. In short: love the model, hate having to hit it. Maybe just because the legs make them look bigger than they are.
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Post by FurrySound »

So you'd love Chrek and Proxy Invasion
(eeek)
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nighthawk
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Post by nighthawk »

why not mix both ? Make a Chrek/proxy invasion that would be really hard to play....the annoying proxy and the hard to kill chrek .... that could be cool
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Post by thegreywolfe »

Wouldn't it be nice if UT2004 has an update to allow players to have more than standard limbs, like multiple pairs of legs, wings, wheels or tails. One of my favorite player models was for Quake II and it had an old mad scientist in a wheelchair with gun mounted above his head. flaggrules
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