CUT2:Evolution Release 1.01 Bug Thread

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Omega9
Posts: 26
Joined: Fri May 17, 2002 9:39 pm
Location: Australia

Grapple stopped working

Post by Omega9 »

Just playing a small deathmatch map to test out a new model, about 10 mins into the game my grapple no longer worked.

Grapple was working fine for most of the game, I don't think I was ever killed while using the grapple, I just noticed that it worked fine, then I hit a jump pad, tried using the grapple to change the direction I was flying and it didn't work
jeditobe1
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Post by jeditobe1 »

Falco wrote:Ok... I got a screenshot and uploaded it to http://www.falco64.net/tombstone.jpg
I have version 2225. I'll try turning off the tombstones.
It's offline.
Hmm yeah thats a tombstone alright...

Looks like for some reason its writing the texture to the screen..
I make Darth Vader look like a teenage punk with a lightsaber.
DJPaul2

Post by DJPaul2 »

jeditobe1 wrote:
Falco wrote:Ok... I got a screenshot and uploaded it to http://www.falco64.net/tombstone.jpg
I have version 2225. I'll try turning off the tombstones.
It's offline.
Hmm yeah thats a tombstone alright...

Looks like for some reason its writing the texture to the screen..
Jb's coding! :D

Ba-boom-tissh! Thank you, i'll be here all night.

(Jb: only kdding ;))
Omega9
Posts: 26
Joined: Fri May 17, 2002 9:39 pm
Location: Australia

Follow up to grapple not working

Post by Omega9 »

Looked through the log file and near the end I found these ntries
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Log: PlayAnim: Sequence 'HitB' not found for mesh 'Effigy'
Error: GrenadeLauncher_Secondary DM-Q3-DM17.GrenadeLauncher_Secondary (Function ChaosUT.GrenadeLauncher_SecondaryFireModeAbstract.PlayFiring:0092) Accessed array 'RandomFire' out of bounds (0/0)
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
The effigy model is the one that I was testing, but didn't like it so have now removed
Falco
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Post by Falco »

I tried it with the tombstones turned off. No change.
jb
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Post by jb »

Falco any more detial you can tell use to help us so we can duplicate this issue would be helpfull.

How often does it happen? Do you have to do anything special to get it to happen? off line or on-line? Any other muts running, are you patched to the latest version, ect....Sorry for your issues.
Jb
Falco
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Post by Falco »

I'm running it offline.
The mods I'm running are Vampire, Vas Volitile (explodable ammo), CUT 2, and Quad Jump.
I tried turning the tomb stones off again. that did it.
It would happen right after I hit, like Killing Spree, or an ultra kill and similar things.
though... In that picture where the tombstone comes out of the ground.. it's not working quite yet, is it? Or am I experiencing a random glitch?
[Edit] As I said before I'm updated to 2225. I believe that's the most up-to-date version.
jb
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Post by jb »

Sorry I am behind in my reading of the forum :(

But anyways on a killing spree you should see one. Slowly rise out of the ground. There are 5 or 6 different random animations it plays some of them rise up, some rise up then tip over, ect. But you should see their name under the RIP of the player you killed. I just saw your sceen and thats not the way it was SUPPOSE to work ;)

So can you try with out any of the other muts running and see if this happens. If so can you email me (jb@planetunreal.com) your UT2003.log file so I can look at it. This is not normal and ATM dont have a good answer for you...
Jb
T-Bone7
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Joined: Tue Jul 15, 2003 4:49 am
Location: Louisiana, USA

Post by T-Bone7 »

One more nitpick from me and I'll be done... for this version anyway. :wink: Does anyone else think the fuse for the grenades are too long to be useful? 5 sec. gives them too long to run away, 3 sec. is perfect. Oh, and the start ammo for explosive grenades needs to be increased.
Kherns
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Joined: Wed Nov 27, 2002 12:00 am
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Post by Kherns »

got a probleme

i cant launch and i dont have the special chaos exe
except that...it sems to be okay
i also had a prebleme with the SC-Intro_Meshes.usx

aaaaaaaaaaa

i want the beautilfull new menu

if u can help
it will be welcome ^^
Image

_[ Flying Like Feathers ]_
Kherns
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Post by Kherns »

foud the good file in the zip mod realease of chaos ^^
Image

_[ Flying Like Feathers ]_
jb
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Post by jb »

Update:

After working with Falco its seems to be an issue with that one PC (and maybe the SIS video card) as his other PC displays Tombstones correctly.
Jb
DJPaul2

Post by DJPaul2 »

jb wrote:Update:

After working with Falco its seems to be an issue with that one PC (and maybe the SIS video card) as his other PC displays Tombstones correctly.
If it's renderer-related, tell epic on UT2003mods then.
jb
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Post by jb »

DJ,

will do be I want to get some more info first. I also still am stuck on why the two users with Mac's have the mod quit with a clean log (ie no hints in log as to why they are quitting). I thought about asking Epic for their advice on any differences with Mac but dont think I am ready yet...
Jb
formatter
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Post by formatter »

Is it just me or the time that takes for the grapple to... un-grip from a wall
takes just a lil-bit to long, you can feel it espesialy in invasion games.
It's anyway Unreal.
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