CUT2:Evolution Release 1.01 Bug Thread
Grapple stopped working
Just playing a small deathmatch map to test out a new model, about 10 mins into the game my grapple no longer worked.
Grapple was working fine for most of the game, I don't think I was ever killed while using the grapple, I just noticed that it worked fine, then I hit a jump pad, tried using the grapple to change the direction I was flying and it didn't work
Grapple was working fine for most of the game, I don't think I was ever killed while using the grapple, I just noticed that it worked fine, then I hit a jump pad, tried using the grapple to change the direction I was flying and it didn't work
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Hmm yeah thats a tombstone alright...Falco wrote:Ok... I got a screenshot and uploaded it to http://www.falco64.net/tombstone.jpg
I have version 2225. I'll try turning off the tombstones.
It's offline.
Looks like for some reason its writing the texture to the screen..
I make Darth Vader look like a teenage punk with a lightsaber.
Jb's coding!jeditobe1 wrote:Hmm yeah thats a tombstone alright...Falco wrote:Ok... I got a screenshot and uploaded it to http://www.falco64.net/tombstone.jpg
I have version 2225. I'll try turning off the tombstones.
It's offline.
Looks like for some reason its writing the texture to the screen..

Ba-boom-tissh! Thank you, i'll be here all night.
(Jb: only kdding

Follow up to grapple not working
Looked through the log file and near the end I found these ntries
The effigy model is the one that I was testing, but didn't like it so have now removedWarning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Log: PlayAnim: Sequence 'HitB' not found for mesh 'Effigy'
Error: GrenadeLauncher_Secondary DM-Q3-DM17.GrenadeLauncher_Secondary (Function ChaosUT.GrenadeLauncher_SecondaryFireModeAbstract.PlayFiring:0092) Accessed array 'RandomFire' out of bounds (0/0)
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
Warning: Grapple_inv DM-Q3-DM17.Grapple_inv (Function ChaosGames.Grapple_inv.HookOff:0022) Accessed None
I'm running it offline.
The mods I'm running are Vampire, Vas Volitile (explodable ammo), CUT 2, and Quad Jump.
I tried turning the tomb stones off again. that did it.
It would happen right after I hit, like Killing Spree, or an ultra kill and similar things.
though... In that picture where the tombstone comes out of the ground.. it's not working quite yet, is it? Or am I experiencing a random glitch?
[Edit] As I said before I'm updated to 2225. I believe that's the most up-to-date version.
The mods I'm running are Vampire, Vas Volitile (explodable ammo), CUT 2, and Quad Jump.
I tried turning the tomb stones off again. that did it.
It would happen right after I hit, like Killing Spree, or an ultra kill and similar things.
though... In that picture where the tombstone comes out of the ground.. it's not working quite yet, is it? Or am I experiencing a random glitch?
[Edit] As I said before I'm updated to 2225. I believe that's the most up-to-date version.
Sorry I am behind in my reading of the forum 
But anyways on a killing spree you should see one. Slowly rise out of the ground. There are 5 or 6 different random animations it plays some of them rise up, some rise up then tip over, ect. But you should see their name under the RIP of the player you killed. I just saw your sceen and thats not the way it was SUPPOSE to work
So can you try with out any of the other muts running and see if this happens. If so can you email me (jb@planetunreal.com) your UT2003.log file so I can look at it. This is not normal and ATM dont have a good answer for you...

But anyways on a killing spree you should see one. Slowly rise out of the ground. There are 5 or 6 different random animations it plays some of them rise up, some rise up then tip over, ect. But you should see their name under the RIP of the player you killed. I just saw your sceen and thats not the way it was SUPPOSE to work

So can you try with out any of the other muts running and see if this happens. If so can you email me (jb@planetunreal.com) your UT2003.log file so I can look at it. This is not normal and ATM dont have a good answer for you...
Jb