All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
*Nemesis*
Posts: 3 Joined: Sun May 19, 2002 12:17 pm
Location: Alexandra, NZ
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by *Nemesis* » Sun Jul 20, 2003 10:45 am
Any chance of having the proxies affected by flash grenades?
And if so would you be able to have them cry out about being blinded?
I was playing the game today and had a situation where i thought it would have been great to blind the little psyco's so i could have got away from them
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Sun Jul 20, 2003 2:43 pm
when you trow a flashbang they just close theyre eyes and kill you,i think
FurrySound
Posts: 3098 Joined: Fri May 17, 2002 4:37 pm
Location: USA
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by FurrySound » Sun Jul 20, 2003 3:03 pm
They have a protective shield against the flash grenades... Your best option is to RUN AWAY!!
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Sun Jul 20, 2003 5:59 pm
who needs flashbangs when you can just blow the little buggers to smithereens!!!
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
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by R.Flagg » Sun Jul 20, 2003 10:35 pm
Any chance of having the proxies affected by flash grenades?
Yes!
They just close their eyes and keep coming!
(As I've mentioned before, you sometimes have to look closely to see what we've spent the past year doing.
)
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
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by Shadowstar » Mon Jul 21, 2003 12:40 am
I heard a rumor that proxies may be flashable in the next version...
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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by jb » Mon Jul 21, 2003 12:15 pm
Well we will have to look into that a bit more before we can say how and to what effect. However since a proxy can find you behind a wall then it really should not matter if its flashed our not...still we can have fun with this one
Jb
bitterman
Posts: 58 Joined: Tue Jul 15, 2003 2:12 pm
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by bitterman » Mon Jul 21, 2003 12:18 pm
could you make bots affected by flash, cause in single/invasion flash are useless cause the only affect humans
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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by jb » Mon Jul 21, 2003 12:22 pm
bitterman wrote: could you make bots affected by flash, cause in single/invasion flash are useless cause the only affect humans
Ahh yea. The Monster class is not of the bots. I will have to check to see if the startle command works on the monsters...or if there is something I can make them do to off set. Good catch.
Jb
NeoNight
Posts: 241 Joined: Mon Jul 14, 2003 7:15 pm
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by NeoNight » Mon Jul 21, 2003 7:36 pm
R.Flagg {MoO} wrote: Any chance of having the proxies affected by flash grenades?
Yes!
They just close their eyes and keep coming!
(As I've mentioned before, you sometimes have to look closely to see what we've spent the past year doing.
)
and a mighty fine job you guys have done... I swear I love those little bastards lol
anyway it would be funny if you where to flash them and they'd start jumping around like crazy screaming my eyes my eyes! or something lol
A knight of the new........
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Mon Jul 21, 2003 7:47 pm
that sounds hilarious . what about a magnet grenade type that attracts proxies , so that you could loosely "direct" your proxies to certain locations and directions.
A2597
Posts: 6 Joined: Mon Jul 21, 2003 10:10 pm
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by A2597 » Mon Jul 21, 2003 10:13 pm
OH! OH! OH!
Another mine type available...
if you have proxies after you, and have proxie gun...
Magnetic Mines:
Attract all proxies other then your own, and mess up the aim of other weapons....
DJPaul2
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by DJPaul2 » Mon Jul 21, 2003 11:20 pm
A2597 wrote: OH! OH! OH!
Another mine type available...
if you have proxies after you, and have proxie gun...
Magnetic Mines:
Attract all proxies other then your own, and mess up the aim of other weapons....
Not sure about messing up aims of weapons, but a "proxy decoy" might be a very nice addition.
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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by jb » Tue Jul 22, 2003 12:16 pm
Yes it might indeed....
Jb
bitterman
Posts: 58 Joined: Tue Jul 15, 2003 2:12 pm
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by bitterman » Tue Jul 22, 2003 6:48 pm
i like the sound of that....
hey could you make a mine that looks like a weapon pick up or a peice of the surrounding area like the cammo combo only on a big mine