Proxies and flash grenades

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
*Nemesis*
Posts: 3
Joined: Sun May 19, 2002 12:17 pm
Location: Alexandra, NZ
Contact:

Proxies and flash grenades

Post by *Nemesis* »

Any chance of having the proxies affected by flash grenades?
And if so would you be able to have them cry out about being blinded?

I was playing the game today and had a situation where i thought it would have been great to blind the little psyco's so i could have got away from them :)
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

when you trow a flashbang they just close theyre eyes and kill you,i think :twisted:
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

They have a protective shield against the flash grenades... Your best option is to RUN AWAY!! :D
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

who needs flashbangs when you can just blow the little buggers to smithereens!!!

:proxy: (rocket)
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Any chance of having the proxies affected by flash grenades?
Yes!

Image

They just close their eyes and keep coming! :wink:

(As I've mentioned before, you sometimes have to look closely to see what we've spent the past year doing. :twisted: )
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

I heard a rumor that proxies may be flashable in the next version...
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Well we will have to look into that a bit more before we can say how and to what effect. However since a proxy can find you behind a wall then it really should not matter if its flashed our not...still we can have fun with this one :)
Jb
bitterman
Posts: 58
Joined: Tue Jul 15, 2003 2:12 pm

Post by bitterman »

could you make bots affected by flash, cause in single/invasion flash are useless cause the only affect humans
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

bitterman wrote:could you make bots affected by flash, cause in single/invasion flash are useless cause the only affect humans
Ahh yea. The Monster class is not of the bots. I will have to check to see if the startle command works on the monsters...or if there is something I can make them do to off set. Good catch.
Jb
NeoNight
Posts: 241
Joined: Mon Jul 14, 2003 7:15 pm

Post by NeoNight »

R.Flagg {MoO} wrote:
Any chance of having the proxies affected by flash grenades?
Yes!

Image

They just close their eyes and keep coming! :wink:

(As I've mentioned before, you sometimes have to look closely to see what we've spent the past year doing. :twisted: )
and a mighty fine job you guys have done... I swear I love those little bastards lol

anyway it would be funny if you where to flash them and they'd start jumping around like crazy screaming my eyes my eyes! or something lol
A knight of the new........
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

that sounds hilarious . what about a magnet grenade type that attracts proxies , so that you could loosely "direct" your proxies to certain locations and directions.
A2597
Posts: 6
Joined: Mon Jul 21, 2003 10:10 pm

Post by A2597 »

OH! OH! OH!

Another mine type available...

if you have proxies after you, and have proxie gun...

Magnetic Mines:
Attract all proxies other then your own, and mess up the aim of other weapons....
DJPaul2

Post by DJPaul2 »

A2597 wrote:OH! OH! OH!

Another mine type available...

if you have proxies after you, and have proxie gun...

Magnetic Mines:
Attract all proxies other then your own, and mess up the aim of other weapons....
Not sure about messing up aims of weapons, but a "proxy decoy" might be a very nice addition.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Yes it might indeed....
Jb
bitterman
Posts: 58
Joined: Tue Jul 15, 2003 2:12 pm

Post by bitterman »

i like the sound of that....

hey could you make a mine that looks like a weapon pick up or a peice of the surrounding area like the cammo combo only on a big mine
Post Reply