Chaos Weapon!!!
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- Chaotic Dreams Team
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Last I heard, the airblast is currently set to be the MUG's default fire option. It's what happens when you shoot without using any ammo, and it recharges. When you pick up ammo, there's napalm which turns the MUG into a flamethrower, and there's nitrogen cartiges which turns it into a freeze-ray. Not sure about the Weapon Option modes, though I don't think there are any planned. I figure with the pellets, there is a 25% chance that a pellet will bounce when it hits a surface and it will do so at a random angle (so it doesn't become an autofire CPP). It would be extra cool if bounced pellets would fall to the floor and roll, causing the surface to be slippery.
There has also been talk of adding in a Quake1-style lightning gun. This may be doable through the MUG as well. I brought up some ideas I thought were pretty cool in that post, such as having players become electrified for an amount of time, during which they would take random amounts of damage at random intervals and be able to jump in the water to un-electrify, but would cause them a bunch of damage all at once, plus deal that damage to everything else in the same watervolume. Like the Q1 Lightning gun, you could discharge it underwater and deal fatal damage to anyone else in the volume. Probably like 200-240 damage so someone could only survive it by having either a superhealth and some shields, or full health and max shields...
There was also an idea about letting the freezegun freeze surfaces, so that it makes thier surface friction really low, so people will slide on them, and letting the flamethrower set the level geometry on fire. I think it would be cool if the flamethrower was a thermite flamethrower and could actually destroy static meshes with enough flaming. Imagine, holding the flamethrower on a static mesh and watching it engulfed in flames, slowly shrinking away... Would be cool on outdoor maps to burn away the decolayers... If that were possible...
These ammo types would really make the MUG earn its name. It would be quite capable of multi-utility uses...
There has also been talk of adding in a Quake1-style lightning gun. This may be doable through the MUG as well. I brought up some ideas I thought were pretty cool in that post, such as having players become electrified for an amount of time, during which they would take random amounts of damage at random intervals and be able to jump in the water to un-electrify, but would cause them a bunch of damage all at once, plus deal that damage to everything else in the same watervolume. Like the Q1 Lightning gun, you could discharge it underwater and deal fatal damage to anyone else in the volume. Probably like 200-240 damage so someone could only survive it by having either a superhealth and some shields, or full health and max shields...
There was also an idea about letting the freezegun freeze surfaces, so that it makes thier surface friction really low, so people will slide on them, and letting the flamethrower set the level geometry on fire. I think it would be cool if the flamethrower was a thermite flamethrower and could actually destroy static meshes with enough flaming. Imagine, holding the flamethrower on a static mesh and watching it engulfed in flames, slowly shrinking away... Would be cool on outdoor maps to burn away the decolayers... If that were possible...
These ammo types would really make the MUG earn its name. It would be quite capable of multi-utility uses...
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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- Chaotic Dreams Team
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shadowstar wrote
Yeah Pellet MUG is a must. you've got my vote for sure...
On CTF-Magma , 99%of the surface you walk on is static mesh...I think it would be cool if the flamethrower was a thermite flamethrower and could actually destroy static meshes with enough flaming. Imagine, holding the flamethrower on a static mesh and watching it engulfed in flames, slowly shrinking away
Yeah Pellet MUG is a must. you've got my vote for sure...
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He is good at this, very good.T-Bone7 wrote:How on earth do you come up with all these freaking awesome ideas???
*Step down and crowns Shadowstar as idea king and walks away, no longer being the idea master*
I made that up on the spot and no, I'm not really the idea master (but I can come up with creative ones if I try hard enough). The MUG has fire, ice, lightning, air, and pellets. Could it be called the "Elemental Gun", "Multi Elemental Gun" or something (the pellets might have to be changed, what about rock bits)?
LoQtUS, the way you said that sounded cool.
Mad Member with lots of ideas and questions and somewhat good fragging skills.
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- Chaotic Dreams Team
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I think what happened is that LoQ assimilated me...
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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- Chaotic Dreams Team
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- Joined: Thu Jul 17, 2003 5:25 pm
- Location: Wherever Dreams Go Stale.
while were on the subject of MUG , you mentioned earlier that there were currently no weapon options planned. Mebbe I could change your mind?
ADV WEAPON OPTION FOR MUG
In AIRBLAST mode , adv weapon opt flips the airblast into reverse , so that you can pull players , ammo, and Projectiles closer to you , and suck up flames and poison from grenades or other Mugs (and smoke , if smoke grenades are ever implemented) sucking up fire refills your flame ammo
In FIRE MODE Adv weapon opt changes alt fire from whatever it is , to a spray of liquid napalm(think U2) that sticks to whatever surface u plop it on...
In ICE MODE Adv weapon opt changes alt fire from whatever it is to ICE wall... so that a person can erect a temporary barrier(indoors only , melts in 60 secs) that is only damageable by Flame weapons.
In PELLET MODE adv will cycle through multiple ammotypes. IE if fire ammo is held , there will b the option to use molten pellets which cause more damage and have 1in10chance of igniting enemy, or if ice is available , frozen pellets , these shatter on impact , causing a small radius of splash damage(around2feet) upon impact.
ADV WEAPON OPTION FOR MUG
In AIRBLAST mode , adv weapon opt flips the airblast into reverse , so that you can pull players , ammo, and Projectiles closer to you , and suck up flames and poison from grenades or other Mugs (and smoke , if smoke grenades are ever implemented) sucking up fire refills your flame ammo

In FIRE MODE Adv weapon opt changes alt fire from whatever it is , to a spray of liquid napalm(think U2) that sticks to whatever surface u plop it on...
In ICE MODE Adv weapon opt changes alt fire from whatever it is to ICE wall... so that a person can erect a temporary barrier(indoors only , melts in 60 secs) that is only damageable by Flame weapons.
In PELLET MODE adv will cycle through multiple ammotypes. IE if fire ammo is held , there will b the option to use molten pellets which cause more damage and have 1in10chance of igniting enemy, or if ice is available , frozen pellets , these shatter on impact , causing a small radius of splash damage(around2feet) upon impact.
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Idea for the pushing mode, is it possible to have the player get pushed the way your moving? Move forward when you fire, they get pushed forward, backwards, samething and would work the same for left and right. If your standing still, push them right into the air without moving anyway, just upwards only. Your movement speed will not change anything, just where your moving at. Is way, you have much more control over where you want to push them and your not just limited to only forward pushes. Is this idea any good?
Mad Member with lots of ideas and questions and somewhat good fragging skills.
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- Chaotic Dreams Team
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swiftviper wrote
I understand what hes trying to say.(correct me if I'm wrong swift) basically , Hes suggesting that the airblast mode for the MuG be able to move players in directions Other than just forwards. the normal effect would be you hit a person. and they fly backwards. what swift is suggesting is that , if you hit a person while running forward , they still fly forwards, BUT if you hit a person while running backwards ,they fly towards you. If youre going left when you hit them they go left. right , to the right. and if youre standing still , then you just pop em up in the air.
He is probably suggesting this because he wants to have more control (sorry I'm just repeating u swift)in situations where hurling a player to their doom (like in 90% of DM-inferno) would be ideal. well , thats my interpretation anyways. hope I cleared things up.
I agree that this would be very fun. BUT very illogical for it to come from the air blast function. perhaps some other ammotype (gravity ammo, or perhaps tractor beam.) would make more sense. The ability to pluck someone off their feet is something that just makes you feel good inside(JK2 players , think forcegrip) and can really make a game fun as heck(not that this mod isnt aready the best out there
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.Idea for the pushing mode, is it possible to have the player get pushed the way your moving? Move forward when you fire, they get pushed forward, backwards, samething and would work the same for left and right. If your standing still, push them right into the air without moving anyway, just upwards only. Your movement speed will not change anything, just where your moving at. Is way, you have much more control over where you want to push them and your not just limited to only forward pushes. Is this idea any good?
I understand what hes trying to say.(correct me if I'm wrong swift) basically , Hes suggesting that the airblast mode for the MuG be able to move players in directions Other than just forwards. the normal effect would be you hit a person. and they fly backwards. what swift is suggesting is that , if you hit a person while running forward , they still fly forwards, BUT if you hit a person while running backwards ,they fly towards you. If youre going left when you hit them they go left. right , to the right. and if youre standing still , then you just pop em up in the air.
He is probably suggesting this because he wants to have more control (sorry I'm just repeating u swift)in situations where hurling a player to their doom (like in 90% of DM-inferno) would be ideal. well , thats my interpretation anyways. hope I cleared things up.
I agree that this would be very fun. BUT very illogical for it to come from the air blast function. perhaps some other ammotype (gravity ammo, or perhaps tractor beam.) would make more sense. The ability to pluck someone off their feet is something that just makes you feel good inside(JK2 players , think forcegrip) and can really make a game fun as heck(not that this mod isnt aready the best out there

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Thanks for putting that in words better then I did. That was exactly what I was trying to say, but had a hard time using the right words amd trying to make it sound clear.Pepito wrote: I understand what hes trying to say.(correct me if I'm wrong swift) basically , Hes suggesting that the airblast mode for the MuG be able to move players in directions Other than just forwards. the normal effect would be you hit a person. and they fly backwards. what swift is suggesting is that , if you hit a person while running forward , they still fly forwards, BUT if you hit a person while running backwards ,they fly towards you. If youre going left when you hit them they go left. right , to the right. and if youre standing still , then you just pop em up in the air.
He is probably suggesting this because he wants to have more control (sorry I'm just repeating u swift)in situations where hurling a player to their doom (like in 90% of DM-inferno) would be ideal. well , thats my interpretation anyways. hope I cleared things up.
Yeah, gravity might work out better then wind and for an added idea, getting hitted by say alt fire or something from gravity will make the person who has got hit be in "heavy gravity" mode for a few seconds. They won't jump as high and will fall much faster, easily taking more damage. If the player is fast enough, s/he could push them off a cliff or something, but the player in heavy gravity mode won't get pushed as far, but if they fall they will take much more damage then in normal gravity. Sure pushing them normally is already enough to kill them if they fall far enough (or into a killzone or something), but when they have more gravity on them it is much more deadly. Think of it as "High Gravity" mode, again that could happen to you for a few seconds by getting hitted by the gravity ammo.
Anyone understand what I'm trying to say here?
Mad Member with lots of ideas and questions and somewhat good fragging skills.
Well we not to that point yet but for now we may just add to the player that your pushing a new velocity. So vector math would take his current velocity the add in the new velocity and thus his final velocity would be the resultant. Remember velocity is a vector so we are talking good ol vector math here 

Jb
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- Chaotic Dreams Team
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I prefer my tractor beam idea to the controllable push thing...
If there's a chance it could make it into the game, I'll reiterate it. I may have some new ideas for it too, to make it even better...
If there's a chance it could make it into the game, I'll reiterate it. I may have some new ideas for it too, to make it even better...
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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maybe the weapon option can be to make alt a melee that sticks the gun in someone and then pumps them with the selected ammo type and slowly kills them. or maybe the mug can be shotgun-like and use compressed air as normal type and the alt fire ammo can be gel-napalm, liquid nitrogen, and pellets of some type. then itd be multi-use. especially if it had some kind of bayonet...