Shadowstar wrote: When you pick up ammo, there's napalm which turns the MUG into a flamethrower, and there's nitrogen cartiges which turns it into a freeze-ray. Not sure about the Weapon Option modes, though I don't think there are any planned. I figure with the pellets, there is a 25% chance that a pellet will bounce when it hits a surface and it will do so at a random angle (so it doesn't become an autofire CPP). It would be extra cool if bounced pellets would fall to the floor and roll, causing the surface to be slippery.
There was also an idea about letting the freezegun freeze surfaces, so that it makes thier surface friction really low, so people will slide on them, and letting the flamethrower set the level geometry on fire.
These ammo types would really make the MUG earn its name. It would be quite capable of multi-utility uses...
I like the different ammo ideas. I like Pepito's Weapon Option, suggestions too. Im having plenty of fun as is, this would be cool as hell.Pepito wrote: In FIRE MODE Adv weapon opt changes alt fire from whatever it is , to a spray of liquid napalm(think U2) that sticks to whatever surface u plop it on...
In ICE MODE Adv weapon opt changes alt fire from whatever it is to ICE wall... so that a person can erect a temporary barrier(indoors only , melts in 60 secs) that is only damageable by Flame weapons.
In PELLET MODE adv will cycle through multiple ammotypes. IE if fire ammo is held , there will b the option to use molten pellets which cause more damage and have 1in10chance of igniting enemy, or if ice is available , frozen pellets , these shatter on impact , causing a small radius of splash damage(around2feet) upon impact.
Thinking on the Freeze aspect of this gun more, it would have to do little damage and take long to swithc to another weapon, otherwise 1 hit with a Freeze Gun (if it had a long freeze time, on the target) would be an easy kill. oh well.
Great job on the Mod so far. I love the Grapple in all forms in any game. I'm glad to have it in Ut2k3.