Chaos Weapon!!!

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
BobTheDog
Posts: 30
Joined: Sun Aug 17, 2003 1:41 am

Post by BobTheDog »

nah, the more uses the better :)
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

Well, remember that the more ammo types there are, the more times you have to hit your ammo switch key to get to the ammo type you want.

I would say, based on my gaming experience, that 4-5 ammo types is about the maximum you can have before it starts to hinder gameplay. 6 would be pushing it.

The alternative is to create another weapon and adapt the ideas to it.

For instance, an enhanced linkgun could go alongside the MUG on the same weapon key.

But then there are issues surrounding having two weapons that spawn interchangeably, and on the same key. Not major issues, but enough that some people don't like it.

So it's a tossup.

One thing we can agree on though is that the MUG should earn its name. So, for that fact alone, perhaps 6 ammo types wouldn't be too much. IMO, it's acceptable considering the weapon's fundamental nature.
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

IMHO its kind of an acceptable tradeoff. on the one hand, you have to hit the ammo key several times , but on the other hand , You have an enormous variety of attack methods . I personally have no problem with having to switch through vast ammotypes.And am in favor of all the variety

just one concern. If the MUG becomes TOO MU then ppl will always be using it , and the other weapons wont get as much of a chance...
BobTheDog
Posts: 30
Joined: Sun Aug 17, 2003 1:41 am

Post by BobTheDog »

mmm.. well I thought that about the nade launcher until i found out that you don't have to wait thru the relad animation to change again :oops: so it's really just a matter of rapidly hitting the key.
Swift Viper
Posts: 160
Joined: Sun Aug 25, 2002 12:17 am

Post by Swift Viper »

Pepito wrote:just one concern. If the MUG becomes TOO MU then ppl will always be using it , and the other weapons wont get as much of a chance...
Same way I feel as I posted before. One cool thing would be Arena match, it would be fun with all the different ways to attack.

Will there be a update soon of what has been done? How is the melee system coming along?
Mad Member with lots of ideas and questions and somewhat good fragging skills.
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

To use a term coined by the movie 'The Money Pit' w/Tom Hanks and used by Epic...

Two weeks...

(jumpy)

There will be an update, but we are not giving out any release date as of yet.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

Is that two weeks till you tell us what has been done ? or two weeks till you tell us when we can expect the next update?
jeditobe1
Inactive Chaos Team Member
Posts: 2638
Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
Contact:

Post by jeditobe1 »

Two weeks is a coding joke meaning that basically means.. "it will be done when its done"

As in.. you think you have two weeks to go, then think of something new to add in, delaying the release. You say two weeks again. Then you find an insanely large bug that delays the release even further. You say two weeks a third time... and you really mean it, then something else comes up. Etc.
I make Darth Vader look like a teenage punk with a lightsaber.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Melee system? its coming along pretty good. Fixed the major bugs with animation thanks to some Native code from Epic. Now just tweaking it a bit.
Jb
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

Negative ray!this is a suggested new ammo for the MuG , this ammotype will cause the MuG to blast out a solid beam of Negative Energy(anything viewed through the beam will have its colors turned negative) , a player that comes in contact with this beam their controls will be TOTALLY reversed, (except for jump,grapple,spraypain etct) Ie , forward will become backwards , left will become right, primary fire will become secondary ,and mouse movements will be backwards, , while reversed , a players view will be negatived. The ray can also negativify Ammo , if a player picks up negativitfied ammo , they will lose ammo instead of gaining.the same applies to health pickups.

Weapon option will switch Secondary fire to fire out a normal ray , that will Undo the effects , this way you can fix your allies , and fix yourself from fire , flash , poison, Negativity.

normal secondary fire will fire a Nullification beam , that can Deactivate proxies , firemines , vortexes , turrets , and knock projectiles out of the air.
Last edited by Zachariah on Wed Aug 27, 2003 11:27 pm, edited 1 time in total.
BobTheDog
Posts: 30
Joined: Sun Aug 17, 2003 1:41 am

Post by BobTheDog »

nice idea!
elpollodiablo
Posts: 127
Joined: Sun Mar 16, 2003 8:16 pm
Location: a hut

Post by elpollodiablo »

nice. i like the negative thing. id have to turn my keybord and mouse around if i got hit though...

duke the pinhead kicks raynors pansy ass
NeoNight
Posts: 241
Joined: Mon Jul 14, 2003 7:15 pm

Post by NeoNight »

Swift Viper wrote:
DJPaul2 wrote:
jb wrote: Sounds like fun and what Spa wanted to do. Will have to see how it works in...thanks for the idea!!!!!
Do I hear.. drunken rockets! (wee)
You quoted the wrong person, NeoNight posted that, not me :( (Cluster Rockets idea).

I'm not sure if giving the MUG too many ammo types would be a good idea, I know it is suppose to have a lot of uses, but too many of them might be a problem.
the cluster rockets idea was for the Cut ehanced rocket launcher (since its a little too similar to ut's regular rocket launcher)
A knight of the new........
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

Elpollodiablo wrote
duke the pinhead kicks raynors pansy ***
duke the pinhead could'nt hit a the broad side of a zergling ,even if it were two feet in front of him...
elpollodiablo
Posts: 127
Joined: Sun Mar 16, 2003 8:16 pm
Location: a hut

Post by elpollodiablo »

whos the tank and whos the pansy ass vulture? duke kicks ass. the best character is stukov though...

stukov is like god cause he's so awesome.

oh, and this game needs a chainsaw.
Post Reply