question on melee...
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elpollodiablo
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question on melee...
all the melee attacks are dependent on how you moved before you attacked right? or are there going to be special attacks for each ammo slot?
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DJPaul2
Pepito wrote:I remember you saying a while back that the JK2 melee was somewhat of a goal/role model for your own melee system , well , can you/are you going to include something like the saber lockups from jk2? those were always fun , and gave quite an adrenaline rush online.
Hehehe. That gave me the idea of a Max Payne constapation-relieving button-bashing mod.
Well techinally I dont see how two pices of metal can lock, light sabers surePepito wrote:I remember you saying a while back that the JK2 melee was somewhat of a goal/role model for your own melee system , well , can you/are you going to include something like the saber lockups from jk2? those were always fun , and gave quite an adrenaline rush online.
Jb
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FurrySound
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You mean like when the sword slide along eachother till both 'hilts' are touching and the two are face to face.... but that would be hard to code I would think, if not even impossible in this engine... dunno... probably not in this release anyway if its possible... jb?
FurrySound{TOC}
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Zachariah
- Chaotic Dreams Team
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FurrySound wrote:You mean like when the sword slide along eachother till both 'hilts' are touching and the two are face to face.... but that would be hard to code I would think, if not even impossible in this engine... dunno... probably not in this release anyway if its possible... jb?
actually , the saber lockups in JK2 were more along the lines of , two peoples swords meet , at opposite angles , they collide in midair , and each player ends up pushing the other's saber , while the other pushes back , in the end , the person who is strongest(the person who can hit the attack button the fastest) knock's the other person down , and their saber from their hands.