MapVote400b11 and Chaos DUEL mode

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
teletoeffel
Posts: 3
Joined: Fri Jan 16, 2004 7:53 am

MapVote400b11 and Chaos DUEL mode

Post by teletoeffel »

How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
  • GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
    GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")
:?: teletoeffel
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

Here is what you need:

GameConfig=(GameClass="ChaosGames.Duel",Prefix="Duel",Acronym="",GameName="Duel Melee or whatever you want to call it",Mutators="ChaosGames.ChaosUT",Options="Translocator=False")

If you want the grapple and kick, you need that mutators line, unless its part of your startup command line.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Corvus|CL
Posts: 1011
Joined: Wed Jul 24, 2002 11:34 am
Location: Bonn, Germany
Contact:

Post by Corvus|CL »

Note: Mapvote400b11 will not work with Duel!

Mapvote400b9 works but not the actual version b11, the mapvote window will not appear at end of a round and it cant be open manually, but you see that it works because it selects a random map at end of found but it screws sometimes the servertravel, too. So it might end up with Duel Gametype and a map for another gametype , I think it has something to do with incompatibilities on how the vote window works in Mapvote 4 b11 and the Duel Welcome Screen...
Image
The European UT2004 and ChaosUT2 Clan
tdw-socke
Posts: 8
Joined: Wed Aug 06, 2003 8:41 am

Post by tdw-socke »

take ut2vote instead ;)
Iceboy
Posts: 140
Joined: Mon Nov 11, 2002 5:14 pm
Location: At My PC, where else?
Contact:

Post by Iceboy »

Anyone know if it works with b10?

I just found this mutator recently and I really would like to use it on my server, however I have Chaos installed there as well and I want to make sure it all works properly.
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

I've been using 09 since its release and its working fine with Chaos.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Iceboy
Posts: 140
Joined: Mon Nov 11, 2002 5:14 pm
Location: At My PC, where else?
Contact:

Post by Iceboy »

Yeah, I checked out the Moo server last night and I saw the MapVote thing for the first time, and realized its a good idea actually to have. Especially at lan parties when people whine about map selection.
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

Yup... and being able to change gametypes on the fly for anyone, not just the admin is also very nice.

Maybe I'll catch up with you sometime on it and we can go around or couple..
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Iceboy
Posts: 140
Joined: Mon Nov 11, 2002 5:14 pm
Location: At My PC, where else?
Contact:

Re: MapVote400b11 and Chaos DUEL mode

Post by Iceboy »

teletoeffel wrote:How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
  • GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
    GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")
:?: teletoeffel
Can KOTH be played w/o loading the Chaos Mutator?

I've never tried playing KOTH before w/o the mutator on, so does that not allow chaos weapons to spawn?
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

The Chaos mutator is required for Chaos weapons to show, yes...
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Well, actually that depends on the map. For example, I don't think Jb placed any Chaos weapons in Pyramid, but Loq did put some in Dungeon. So you get them if the mutator is on or not.

And in the current version we are testing, even if the map doesn't have Chaos weapons in it, you will at least get your choice of melee weapon, whether you're running the mutator or not. (for all Chaos game types)

W/o the mutator, you won't get things like the kick, the spraylogos, heartbeat sounds, and the grappling hook.
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

Thanks for expanding on this RFlagg... :D
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
teletoeffel
Posts: 3
Joined: Fri Jan 16, 2004 7:53 am

Post by teletoeffel »

I didn't have to put Chaos as a mutator in the MapVote Config, 'caus it is allways started with ut2003 anyway (in my configuration). I like to have the chaos weapons on all the maps.
Post Reply