- GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")
MapVote400b11 and Chaos DUEL mode
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teletoeffel
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MapVote400b11 and Chaos DUEL mode
How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
teletoeffel
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FurrySound
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Here is what you need:
GameConfig=(GameClass="ChaosGames.Duel",Prefix="Duel",Acronym="",GameName="Duel Melee or whatever you want to call it",Mutators="ChaosGames.ChaosUT",Options="Translocator=False")
If you want the grapple and kick, you need that mutators line, unless its part of your startup command line.
GameConfig=(GameClass="ChaosGames.Duel",Prefix="Duel",Acronym="",GameName="Duel Melee or whatever you want to call it",Mutators="ChaosGames.ChaosUT",Options="Translocator=False")
If you want the grapple and kick, you need that mutators line, unless its part of your startup command line.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
-The sun never sets on the Chaotic Dreams Empire
Note: Mapvote400b11 will not work with Duel!
Mapvote400b9 works but not the actual version b11, the mapvote window will not appear at end of a round and it cant be open manually, but you see that it works because it selects a random map at end of found but it screws sometimes the servertravel, too. So it might end up with Duel Gametype and a map for another gametype , I think it has something to do with incompatibilities on how the vote window works in Mapvote 4 b11 and the Duel Welcome Screen...
Mapvote400b9 works but not the actual version b11, the mapvote window will not appear at end of a round and it cant be open manually, but you see that it works because it selects a random map at end of found but it screws sometimes the servertravel, too. So it might end up with Duel Gametype and a map for another gametype , I think it has something to do with incompatibilities on how the vote window works in Mapvote 4 b11 and the Duel Welcome Screen...
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FurrySound
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- Contact:
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FurrySound
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
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Re: MapVote400b11 and Chaos DUEL mode
Can KOTH be played w/o loading the Chaos Mutator?teletoeffel wrote:How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
- GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")teletoeffel
I've never tried playing KOTH before w/o the mutator on, so does that not allow chaos weapons to spawn?
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FurrySound
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Well, actually that depends on the map. For example, I don't think Jb placed any Chaos weapons in Pyramid, but Loq did put some in Dungeon. So you get them if the mutator is on or not.
And in the current version we are testing, even if the map doesn't have Chaos weapons in it, you will at least get your choice of melee weapon, whether you're running the mutator or not. (for all Chaos game types)
W/o the mutator, you won't get things like the kick, the spraylogos, heartbeat sounds, and the grappling hook.
And in the current version we are testing, even if the map doesn't have Chaos weapons in it, you will at least get your choice of melee weapon, whether you're running the mutator or not. (for all Chaos game types)
W/o the mutator, you won't get things like the kick, the spraylogos, heartbeat sounds, and the grappling hook.
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FurrySound
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teletoeffel
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