mutator problems

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
amongoeth
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Joined: Tue Jan 27, 2004 5:50 am

mutator problems

Post by amongoeth »

I put in a few new mutators that add some new weapons,the new weapons show up along with the chaos weapons,but when somone joins my server that i am hosting,they dont see the same weapons or have the same weapons and they cant even see their own weapon!

What do i need to do to make everyone in my server be able to play with all the same weapons as i do?

thanks
jb
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Location: Coral Springs, FL
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Post by jb »

Chances are look in the docs that came with the other mods. You have to add those mods to your server packages in your UT2003.ini file. Chances are thats whats wrong.
Jb
amongoeth
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Joined: Tue Jan 27, 2004 5:50 am

how?

Post by amongoeth »

There is alot in the .ini file,what exactly to i write in there to get the mutators to work?
TKATK
the magical link fairy
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Post by TKATK »

check the help files for the mods and C&P the serverpackages next to the other ones

or use .u2mod
amongoeth
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Post by amongoeth »

I cant seem to find the server packages,are they in the user.ini file?

There is alot in there,where are the server packages near?

Is there another file they are in?
TKATK
the magical link fairy
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Post by TKATK »

the ut2003/4.ini has em

and you need to copy all the packages from the CUT help file
jb
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Re: how?

Post by jb »

amongoeth wrote:There is alot in the .ini file,what exactly to i write in there to get the mutators to work?
Again you have to check the other mods for info, we can only tell you how to get the chaos stuff working. From our manual:
Go to your UT2003\System folder, and open the UT2003.ini file, and in the Engine.GameEngine section, add the following lines:
ServerPackages=MultiPickup
ServerPackages=ChaosGames_UI
ServerPackages=ChaosGames
ServerPackages=ChaosUT

Making sure there are no empty spaces at the end of each line.

This will enable clients on your server to see the Chaos 'stuff'.
Chances are if you add their .U files to the same place it will work for clients. But again check their docs.
Jb
amongoeth
Posts: 55
Joined: Tue Jan 27, 2004 5:50 am

im close

Post by amongoeth »

Within my systems folder,the mutators made their own .ini file for each mutator,within those ini files are these:

[CFX.MutCFXReplacer]
ArenaWeaponClassName=XWeapons.LinkGun

[ZEncodersWeaponsV17.MP5_Mutator]
WeaponClassName=XWeapons.Minigun
bKeepAssaultGrenades=False
bKeepMiniAmmo=True
bAddMP5Grenades=True

[ZEncodersWeaponsV17.MP5Ammo]
clientMAxAmmo=90
ClientInitialAmount=30

[ZEncodersWeaponsV17.MP5AmmoPickup]
ClientAmmoAmount=30

[ZEncodersWeaponsV17.MP5GrenadeAmmo]
clientMAxAmmo=12
ClientInitialAmount=3

[ZEncodersWeaponsV17.MP5GrenadePickup]
ClientAmmoAmount=3
[ZEncodersWeaponsV17.Benelli_Mutator]
WeaponClassName=XWeapons.BioRifle
bKeepFlakAmmo=False

[ZEncodersWeaponsV17.BenelliAmmo]
clientMAxAmmo=14
ClientInitialAmount=6

[ZEncodersWeaponsV17.BenelliAmmoPickup]
ClientAmmoAmount=4

Do i just cut and paste all of this exactly like it is into the ut2003 ini. folder under game engines?
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

No, not at all. What he's saying is that you need to read the instructions that came with that mutator/mod. It shoud tell you in there what you need to do. Look for instructions about adding ServerPackages, similar to what he quoted from our manual.

And remember, that not all of them will work with Chaos. That one just might be one of them that doesn't.
Shuri
Chaotic Dreams Team
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Post by Shuri »

In the case of there not being a readme for those-

From those weapons that you listed, the ServerPackages listings should bea s follows:

ServerPackages=ZEncodersWeaponsV17
ServerPackages=CFX

I think that should work, can't remember if texture packages etc. need to be added.

But check the help documentation for each if possible. And R.Flagg is correct in saying that not all mutators work with Chaos.
amongoeth
Posts: 55
Joined: Tue Jan 27, 2004 5:50 am

one more

Post by amongoeth »

All the mutator instructions said was to place files in the ut2003 system folder,thats what i did.
Is it posible for a mutator not to work with chaos but yet i still see the mutator and chaos weapons when i host but the people connecting dont?
amongoeth
Posts: 55
Joined: Tue Jan 27, 2004 5:50 am

It works

Post by amongoeth »

Hey guys,

I finally was able to add the right things to the server pack in the ut2003 .ini file and it works!

Thanks for the help!
amongoeth
Posts: 55
Joined: Tue Jan 27, 2004 5:50 am

ammo question

Post by amongoeth »

The mutators are working with chaos,but when i select other mutator weapons and then the chaos crossbow to be in the game and the grenade launcher,only the standard ammo seems to appear in the game,how do i make the napalm or exploding arrows ammo appear also?
jeditobe1
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Post by jeditobe1 »

you cant.

Chaos is not really supposed to be run with any other weapon muts.... we have to replace things in a special way to account for the multi-ammo weapons.
I make Darth Vader look like a teenage punk with a lightsaber.
TKATK
the magical link fairy
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Post by TKATK »

you cant use other wep mods with chaos,all other mods should be compatible...
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