Couple of Neat Pics

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jb
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Couple of Neat Pics

Post by jb »

I dunno, thought these were cool:

Looking down the barrel after winning the match :)
Image

Winning the match with a vortex in the background:
Image


Still WIP, but another frozen effect pic:
Image
Last edited by jb on Tue Mar 09, 2004 12:39 pm, edited 2 times in total.
Jb
jeditobe1
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Post by jeditobe1 »

I would just like to add that the ice effects look even better animated. Sparkles and stuff :D
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Post by Kyllian »

Curse my low detail settings (stuck)
How does that get displayed again? Decals?
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Post by LoQtUS »

And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models. ;)




PS, The alien models dont distort with the Idle animations now either ;)
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Post by Shuri »

LoQtUS wrote:And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models. ;)




PS, The alien models dont distort with the Idle animations now either ;)
Cool, hadn't noticed :) (don't really do melee duel much...)
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Post by jeditobe1 »

its either decals or projectors kyl
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Post by TKATK »

projectors propably,if im correct

keep projectors up always

decals is only for weapon marks
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Post by R.Flagg »

my buddy Loq (whom I'm about to disappoint) wrote:And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
Please refer to #3, of my initial 55 comments (posted yesterday in dev section), concerning Saturdays' IR.
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Post by Shadowstar »

Projectors would work better if we can keep the frozen objects from moving. Decals should solve that problem, but may not look as nice. Of course, none of this will be in until 2k4, so we may just wanna wait and see what 2k4 brings in.

I've been tossing around the idea of increasing the sparkle amount a bit, since its only noticeable if you look real close.
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Post by TKATK »

but do the sparkless drain FPS?if it drains fps it shouldnt be overdone
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Post by Shadowstar »

Actually the sparkles use considerably less particles than most of the other fx do. From looking at the other effects Chaos uses, it seems that an average of about 70 or so particles is spawned with each effect. The sparkle effect uses maybe 10 particles max. It's interesting because the particles have such a low lifespan, it looks like there's about 40 of them going on at once.
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Post by BIGFOOT_PI »

Avalanche has a bit of a blood spewing pooper problem there... 8O
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Post by jb »

BIGFOOT_PI wrote:Avalanche has a bit of a blood spewing pooper problem there... 8O
I did say Work In Progress on the screen shot so cut me some slack :) Hehehehehehhehehehe
Jb
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