All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
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by jb » Mon Mar 08, 2004 1:04 pm
I dunno, thought these were cool:
Looking down the barrel after winning the match
Winning the match with a vortex in the background:
Still WIP, but another frozen effect pic:
Last edited by
jb on Tue Mar 09, 2004 12:39 pm, edited 2 times in total.
Jb
jeditobe1
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by jeditobe1 » Mon Mar 08, 2004 4:50 pm
I would just like to add that the ice effects look even better animated. Sparkles and stuff
I make Darth Vader look like a teenage punk with a lightsaber.
Kyllian
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by Kyllian » Mon Mar 08, 2004 5:28 pm
Curse my low detail settings
How does that get displayed again? Decals?
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
LoQtUS
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by LoQtUS » Mon Mar 08, 2004 6:50 pm
And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
PS, The alien models dont distort with the Idle animations now either
The Dark Side of Chaos.
Shuri
Chaotic Dreams Team
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by Shuri » Mon Mar 08, 2004 7:02 pm
LoQtUS wrote: And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
PS, The alien models dont distort with the Idle animations now either
Cool, hadn't noticed
(don't really do melee duel much...)
jeditobe1
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by jeditobe1 » Mon Mar 08, 2004 7:33 pm
its either decals or projectors kyl
I make Darth Vader look like a teenage punk with a lightsaber.
TKATK
the magical link fairy
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by TKATK » Mon Mar 08, 2004 7:53 pm
projectors propably,if im correct
keep projectors up always
decals is only for weapon marks
R.Flagg
Chaotic Dreams Team
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by R.Flagg » Mon Mar 08, 2004 8:34 pm
my buddy Loq (whom I'm about to disappoint) wrote: And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
Please refer to #3, of my initial 55 comments (posted yesterday in dev section), concerning Saturdays' IR.
Shadowstar
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by Shadowstar » Mon Mar 08, 2004 8:41 pm
Projectors would work better if we can keep the frozen objects from moving. Decals should solve that problem, but may not look as nice. Of course, none of this will be in until 2k4, so we may just wanna wait and see what 2k4 brings in.
I've been tossing around the idea of increasing the sparkle amount a bit, since its only noticeable if you look real close.
TKATK
the magical link fairy
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by TKATK » Tue Mar 09, 2004 6:27 am
but do the sparkless drain FPS?if it drains fps it shouldnt be overdone
Shadowstar
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by Shadowstar » Tue Mar 09, 2004 10:22 pm
Actually the sparkles use considerably less particles than most of the other fx do. From looking at the other effects Chaos uses, it seems that an average of about 70 or so particles is spawned with each effect. The sparkle effect uses maybe 10 particles max. It's interesting because the particles have such a low lifespan, it looks like there's about 40 of them going on at once.
BIGFOOT_PI
Posts: 137 Joined: Thu Oct 30, 2003 5:21 am
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by BIGFOOT_PI » Wed Mar 10, 2004 4:25 am
Avalanche has a bit of a blood spewing pooper problem there...
jb
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by jb » Wed Mar 10, 2004 12:43 pm
BIGFOOT_PI wrote: Avalanche has a bit of a blood spewing pooper problem there...
I did say Work In Progress on the screen shot so cut me some slack
Hehehehehehhehehehe
Jb