Chaos.. The way its meant to be played

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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jeditobe1
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Chaos.. The way its meant to be played

Post by jeditobe1 »

Ever though of doing CTF-1on1-Joust.. and actually jousting?

Well.. you can get a bit closer to the actual thing using melee weapons. Granted its not a horse and a lance, but its so satisfying...

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I make Darth Vader look like a teenage punk with a lightsaber.
Shuri
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Post by Shuri »

:D

Gotta try this.
TKATK
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Post by TKATK »

maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws
LoQtUS
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Post by LoQtUS »

TKATK wrote:maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws

because to get them to work we would have to completely redo the Skeliton for it and then set up new animations. and at approximatly 100 and some animations im getting just a bit exausted LOL ;)
The Dark Side of Chaos.
jeditobe1
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Post by jeditobe1 »

with the skaarj the current melee anims work fine. So luckily we dont have to make a full new set for them because of their tail
I make Darth Vader look like a teenage punk with a lightsaber.
TKATK
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Post by TKATK »

well,cant you duplicate most of the animations becouse there isnt much of a difference in claw/hand movement between a claw spin or a dagger spin
LoQtUS
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Post by LoQtUS »

TKATK wrote:well,cant you duplicate most of the animations becouse there isnt much of a difference in claw/hand movement between a claw spin or a dagger spin
Actualy, Providing that i could get hold of the mesh, the precess would be something like this:

1. edit the skeliton to add bones for the claws. ( takes about 5 Min)
2. remap the Vertexes to the new skeliton ( could take a verry long time)
3. recreate the animations ( *, could take a few weeks)


* The dagger animations turn the wrist as to stick the attached blade out and not the fist. hence the player would endup hitting his enemy with the wrist instead of the claws.

Ofcourse, this would all be dependant of getting the mesh, but its not possable to extract it from the editor, and its just a bit too much work to be able to only be used on one model.
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NeoNight
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Post by NeoNight »

LoQtUS wrote:
TKATK wrote:maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws

because to get them to work we would have to completely redo the Skeliton for it and then set up new animations. and at approximatly 100 and some animations im getting just a bit exausted LOL ;)
100 thats NOT enough! *pulls out whip* work you work!! I want 500 animations!! :twisted: :evil: :twisted: :evil: :twisted: :P 8O
A knight of the new........
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