Chaotic Avril Replacement

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
ReKleSS
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Post by ReKleSS »

HawkEye wrote:If the beam is weakened so u cant throw a leviathan around alone it would be good to make the first beam to touch the vehicle able to control the direction and the other teammates can only lift the Vehicle. that would be a bit different from the support of a linkgun cause u neednt aim at the teammate lifting but at the vehicle which would be a better target.
I'm not so sure about that. The advantage of the linkgun method is that a chain can stretch a long way, so that although the chain can be broken fairly easily, it's difficult to hurt many of the people involved at once. If they all must focus at the same target, it's much easier to do more damage. Just think of everybody repairing/building a power node, and then being hit by a goliath...
-ReK
Isotope
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Post by Isotope »

With this weapon idea, some teamwork is encouraged... As one person holds a vehicle still, another can shoot at it.
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HawkEye
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Post by HawkEye »

If the flightpath of projectiles could be changed by the beam so that they travel along it towards the attacker it would make people use the gun more carefully cause then they would kinda summon their own death.

Or make the guns strength dependend on health or adrenaline.
Scorch
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Post by Scorch »

I dont think this could be too good with vehicles. Optical mouses can move really fast so that the person that is lifting the vehicle could spin around and create a shield.
Wait, that would be a good amusement ride!
EDIT: This might be strange, but here goes.
I think the gravgun should transfer gravity to the user of the gravgun, instead of using up ammo. So heres an example:
If you try to lift up a hellbender as high as possible and hold it there, the gravity transfered could crush you in about 10-20 seconds
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TKATK
the magical link fairy
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Post by TKATK »

dont call optical mouses faster than ball ones,i can do 360 turns in 0.6 secs with a ball mouse(and it is usefull in deathmach)
jeditobe1
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Post by jeditobe1 »

It really depends on your settings.

I mean, i can put mouse sensitivity to 50 and do 20 spins in less than a second.
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Zachariah
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Post by Zachariah »

well what I had in mind was that when swinging something , there would be some Bend to the gravity beam , so that as you swung someone around there would be some lateral bouncing back and forth whenever they came to a stop. The beam would behave simmilar to the shaft of a Fishing rod. It bends to a certain degree when you swing it , then snaps back into place when the swinging stops. I was thinking that these physics could be used to make the weapon require skill. As such you could grab someone light , and move the, around relatively fast , since they have little mass , and would cause very little bending of the beam , however , if you tried to swing something too heavy too fast , the beam could bend so far that it breaks. the same could hold true for if you try to swing something light in uberfast circles.
Shadowstar
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Post by Shadowstar »

Maybe the heavier something is and the faster you're trying to move it, it causes stress on the gun (and you) and makes your view to begin to vibrate and the beam becomes increasingly unstable, making it move the object more randomly but at a quickly decreasing rate (so that the random movement is only subtle), along with basic physics rules, so that heavier stuff just can't move as fast period. This would be interesting and would force the user to use skill as well as intelligence in picking his target. The weapon stress would make it interesting as you would need to "feel" for how stressed the beam is becoming and slow your movement/turning to compensate in an attempt to stabilize the beam. Trying to throw things may work if they are light, but will always result in overstressing the gun and breaking the beam (and possibly causing damage to you -- we could make the gun explode if it becomes too stressed or something).
Zachariah
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Post by Zachariah »

bah im getting bad about posting and missing key points lately,

just like to ammend that when I compared the proposed physics of the gravity beam to the physics of a springy fishing rod , one of the things taht i intended to mention was that , you could build up speed (starting very slowly at first ) by rotating what you have carried in evr speeding circles , however , if you tried to rotate too much too fast , the beam would break.. got something rotating fast enough , you could let go , and transfer the momentum that they had gained by spinning , into momentum for the toss.

Even though it doesnt make much sense when you factor in physics , this wouldbe the method I would prefer for all vehicles. So that , by building up enough momentum , you could send even a tank far distances. However! you would need to start with slower rotations and make more of them to send a tank far than you would need to with a manta. and
tossing a tank would require a full load of ammo , and a good 10-15 seconds of windup time(close to 5 or 6 rotations at a steadily building pace). and tossing a leviathan would be right out. but launching a Manta a good distance would be only a marginal ammo loss , and probaby one rotation.

Obviously this would mean that there would be limits to how well you could throw depending on where you are in a map. Close quarters where you can get very little spinning in would mean that theres going to be alot of bashing , but on a map like Torlan where there is plenty of ople room . I would love to see Players and scorpions flying this way and that.

Launching players would be as easy as Forcegrip from JK2 , or Throwing stones in Black&White.
Isotope
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Post by Isotope »

Team tactics: launching teammates (would it work with proxies?) over large obstacles, or simply over great distances.
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LoQtUS
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Post by LoQtUS »

This " Grav Gun" was one of the ideas that we had for an alternate ammo for the Link gun at the begining of the UT2k3 development. We also though about doing vampire ammo for it.

You see no one is really ripping any one off. Alot of time People have similar ideas. Chaos Proxy mine, Epics spider mine, U4e's spider mine the are all the same concept but with difrent packaging. It doesnt take a rocket scientist to figure that If you are making a gun that shoots flame a good alternate ammo for it would be Ice. We put a Nade launcher in 2k3. Should we get mad at epic for puttin one in 2k4? No. We didnt invint a Nade launcher. Neither did they. If you want to go back to the start, then i sujest that you call up John Carmack and thank his boys for starting this whole FPS craze. I mean we wouldnt have been here without DOOM and Quake. With the melee system you could say we ripped off jedi knight, who inturn ripped off Rune, who inturn ripped off the second Dark Forces. You see. Its just a chain, and we are but a small link.
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moonshad
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Post by moonshad »

AMEN LoQ
Melekai
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Post by Melekai »

Well said! :) well said indeed.
ChaosJester
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Post by ChaosJester »

If a gravgun is made, can it be made to work in the air, so teammates could launch themselves huge distances by gravgrappling each other and throwing each other in sequence for example- 1 throws 2 into air 2 throws 1, the 1 throws 2...? Even if it was only used for onslaught, it would be worth it because teams could attack easily w/o using the tanks on large maps but would be exposed for a long time to enemy fire w/o useful armor. With the gravbelt the two could act in unison to cushion falls from huge distances. If gravgun isnt used could you make the above ability a AIO (advanced item option) with its own keybind for the gravbelt with the restriction that every throw uses a given number of seconds of the gravbelts "ammo"?
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jeditobe1
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Post by jeditobe1 »

LoQtUS wrote:With the melee system you could say we ripped off jedi knight, who inturn ripped off Rune, who inturn ripped off the second Dark Forces. You see. Its just a chain, and we are but a small link.
My memory is hazy, but wasnt Dark Forces 2 the same thing as Jedi Knight 1?
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