Howdy! First off, love Chaos UT. ^^;; By far one of the best mods I've played in awhile.
Erhm, anywho, I feel kinda bad for not sifting through the forums lookin' to see if this shizzle has already been suggested, but it's late. And I figure if you never take the shot, you'll automatically miss.
Aaaanywho, definatly Melee duel is the most popular form of Chaos UT I've seen so far. It is great indeed (In need of balancing and tweaking, of course, but still great)
There are some things that REALLY need to be done when there's a Melee duel:
1) Holy carp, if there's a melee duel, there should be no pickups... You would not believe how much it takes away from the gameplay... I've seen instances where people run around. Collectin' all the shields, heal and X2 damage... and simply owns it up. Granted you CAN take someone down when they're like that, but, like I said, it takes away alot when it's a race to see who can get what powerup.
And given the usual time limits of Duels, and how long some melee'ing can take, health pickups simply makes things drag on.
So, I highly emplore the team to take out all pickups in Melee duels.
2) When I first tried melee duels, I couldn't help but think how cool it would be to be doing melee fights whilst flippin' around and runnin' on walls. Yes, I realize that this may have been asked before, and yes, i know MatrixMoves in any incarnation of the MatrixMoves or Chaos UT will not go together.
However, later down the line it would be a very cool gameplay element. Perhaps it could be adrenaline based (Like wallrunning slowly drains yer adrenaline until it's zero (Hope you aren't too high *CRUNCH!*))
So yea, Chocolate and peanut butter, right?
3) Granted I like the robust blocking Chaos UT has. Now I'm not gonna harp on 'Bullet blocking with melee' or anything, granted is cool but I KNOW it's been asked.
MY problem is, the fact that blocking... Isn't very useful in Melee as it stands. If you block, your not guarenteed to, and you just wasted time you could've spent wildly flailing your weapon about in an attempt to damage your opponet.
My idea, is that if you specifiacally block a melee attack with a block, it'll give you some time to counter. Taking into consideration of whorage, certain blocking would give you more time to react:
-Side blocks (blocking to the left and right) Would give you the lowest ammount of time to react to counter. Simply because no one in melee is stupid enough to not straife.
-Front would be the middle point between the only other obvious block.
-Finally, back blocks would give you the most. Maybe even opportunity for a Coup de grace.
Maybe even make it so that blocking whilst in the air, or crouched would give you even more time?
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Whew, long winded. I've a habit of doing that. and because i KNOW people don't like to sit down and read a novel of a post. I've carefully summirized each melee suggestion into a nice, neat package:
>>>----------------------SUMMARY---------------------<<<
1) No pick-ups in Melee duel game mode.
2) Possible MatrixMoves compatibillity when using Melee weapons, or even a Chaos UT implementation of it.
3) Blocking made more useful in Melee.
Erhm. Yea. I'll make a seperate post for anythin' else I can think of... Particually of onslaught.
