Dont like CPP?
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Here's an idea:
Replace the CPP with the Crossbow! Take away all of the special arrows and instead allow the Xbow to fire off ammo from other weapons. Of course, shooting other ammo from the Crossbow should be less effective than shooting it from the proper gun. Maybe make the ammo less reliable by doing random stuff (Grenades don't explode at the same intervals, Fire mines randomly choose firing modes, etc.).
I would also like the Crossbow std. arrows to go faster, but at a slight arc, and the multi-arrow firing mode should be in a shotgun spread pattern, IMO, not the current flat spread pattern.
Replace the CPP with the Crossbow! Take away all of the special arrows and instead allow the Xbow to fire off ammo from other weapons. Of course, shooting other ammo from the Crossbow should be less effective than shooting it from the proper gun. Maybe make the ammo less reliable by doing random stuff (Grenades don't explode at the same intervals, Fire mines randomly choose firing modes, etc.).
I would also like the Crossbow std. arrows to go faster, but at a slight arc, and the multi-arrow firing mode should be in a shotgun spread pattern, IMO, not the current flat spread pattern.
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- Chaotic Dreams Team
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sounds like my idea about being able to use ammo as a weapon, but using crossbows to fire the ammo instead.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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- Chaotic Dreams Team
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I think we need to go with some classic Revolvers instead of the Current design (I believe a revolver was the design mentioned in the Very Earliest public description). The Gun should have a nice western feel and design , while still having a cool chaotic art style , something dull and BLACKISH!!!Perhaps with a skull on the back of the hammer.
Gameplaywise , I'd like to see some Jolly Six shooter action. Make the bullets Stronger , but Force a player to reload often. I think that getting Akimbo should be as desirable as getting a rocketlauncher. 6 bullets should be enough to kill someone , which would be one full set, and if that is too few , then making it take 7 would be good because there would be a reload time between the 6th and 7th. Meaning that you would weaken somebody with the 1st 6 shots , and then get the satisfying Killshot with the 1st shot on the next set of bullets.
The Primary fire and Secondary fire would be pretty straightforward,
Primary would be semi semi automatic shot , but would still fire at a slower rof if you held the button down. The pistol would auto reload after every 6th shot , but the reload time would be quickish.
Secondary could be a pistolgrenade. This is the Chaotic touch that makes this weapon a Chaos Weapon. Have a Hand grenade built into the Handle of the Gun! if you press Secondary fire , the Hammer pops out like the pin of a grenade , and you pull the pistol back to throw it , holding it by the barrel. the grenade has a 5 second fuse , so when you pull it back , you get a little timer on the chargebar telling you how long you have until the grenadepistol fuse goes off.To prevent Pistol Kamikaze's , it could be hard coded to make the pistolgrenade only do 90 damage to the owner, so that players dont just Do a pistolkamikaze , respawn , do another pistol kamikaze , rinse , repeat. When it came to enemies the Explosion would be powerful to warrant the price of your starting weapon , leaving you to HAVE to resort to melee (A plus , cause peeps would get more play time with our melee weaps, and Melee to melee fights in CDM would be more common.)
Gameplaywise , I'd like to see some Jolly Six shooter action. Make the bullets Stronger , but Force a player to reload often. I think that getting Akimbo should be as desirable as getting a rocketlauncher. 6 bullets should be enough to kill someone , which would be one full set, and if that is too few , then making it take 7 would be good because there would be a reload time between the 6th and 7th. Meaning that you would weaken somebody with the 1st 6 shots , and then get the satisfying Killshot with the 1st shot on the next set of bullets.
The Primary fire and Secondary fire would be pretty straightforward,
Primary would be semi semi automatic shot , but would still fire at a slower rof if you held the button down. The pistol would auto reload after every 6th shot , but the reload time would be quickish.
Secondary could be a pistolgrenade. This is the Chaotic touch that makes this weapon a Chaos Weapon. Have a Hand grenade built into the Handle of the Gun! if you press Secondary fire , the Hammer pops out like the pin of a grenade , and you pull the pistol back to throw it , holding it by the barrel. the grenade has a 5 second fuse , so when you pull it back , you get a little timer on the chargebar telling you how long you have until the grenadepistol fuse goes off.To prevent Pistol Kamikaze's , it could be hard coded to make the pistolgrenade only do 90 damage to the owner, so that players dont just Do a pistolkamikaze , respawn , do another pistol kamikaze , rinse , repeat. When it came to enemies the Explosion would be powerful to warrant the price of your starting weapon , leaving you to HAVE to resort to melee (A plus , cause peeps would get more play time with our melee weaps, and Melee to melee fights in CDM would be more common.)
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- Chaotic Dreams Team
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- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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The ideas were dropped in the interest of avoiding possible balance issues. Ultimately we decided the CPP should basically be an enforcer clone, mainly because the enforcers were one of the best weapons in UT due to thier simplistic function and good gameplay value. Though I must admit, some of the particle effects look a little out of place on the CPP now. Maybe we will redo them later.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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- Joined: Sun Apr 25, 2004 5:47 pm