Same ol' song, but to summarize

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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After playing for a while, do you feel these weapons in need of some tweaking?

Yes all three of these need work
1
11%
Yes at least 2 of 3 of these need work
2
22%
Yes at least 1 of 3 of these need work
3
33%
No, you just suck Rythmix, these weapons are all fine
3
33%
 
Total votes: 9

Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Same ol' song, but to summarize

Post by Rythmix »

Yes, Im going to be that guy who starts another thread about this but I think there have been so many scattered thoughts about this that It should be summarized in a poll. I know from what I read, some of this seems to be a non-issue, but as I play a couple hours per day, and see this complaining on my webchat logs from my server, I figure maybe there was some new feelings about some of the "Imbalances" of a few weapons.

Daggers:
These weapons are actually the least of the 3 imbalanced weapons, IMO. But they still have this ugliness about them for a couple main reasons.
  • Instant blocking - You will notice that dagger owners have unbelievable blocking abilities, even when not swinging, its just the way the character holds the weapons, especially during a dodge, they keep their arms up and daggers crossed, easily blocking attacks.
  • While their quickness is reported to be less damaging, I think as someone mentioned before in that post about the damage values of each weapon that the 6 damage points is per dagger, and the multi-hit that occurs makes each attack a little more devastating than what is shown on paper.
Single Axe
This one has got to be the biggest problem, Ive seen new players come on and destroy other skilled players with this thing, and skilled players that use it are just unstoppable. Yes you may get a few hits off on the guy who holds this thing, but it wont be long till you get headshotted with one swing. The angle of each normal swing is directly at the neck making it a few short lucky swings from clearing all the heads on the map. This weapon, and a certain player that has been known to over-abuse this weapon, phantasma, who has been banned on many servers for his attitude and overly headshotting with this weapon (no not my server, yet), is the most unfair advantage. The biggest problem is the damage is at full power at the start of the swing, meaning that the way the axe is held in idle state causes a player who runs into it to be headshotted before the swing animation is even executed. Each weapon has pros and cons, but this one has one extra pro, its super long, not as slow as the templar, and each normal swing is neck level, with a powerful damage multiplier behind it. This weapon, above all others needs the biggest nerfing IMO, and its funny that it needed the most help in the PR2.0 version since it didnt have a right-direction swing animation, only a left... you guys went a little too high ;P

War Hammer
Last and certainly not least, is this bad boy, who's size overcompensates in game vs on paper. I've noticed that even one of the official beta testers has also agreed that its size overcompensation causes a few too many headshots with the overhead swing.

Keep in mind these are based on what I've read from conversations in game while spectating or chatlogs, as well as my own experiences. And I hear that many people try to find this site at www.chaosut.com but cant, so they look elsewhere like Gamefaqs to start conversations. I think if it was relocated to a more obvious address, a lot more of the players that I see everyday, those of which I never see in these forums, would find this site and be able to voice their opinion to show that its more than just me thats seeing this problem.
Rythm is Gonna Get Ya!
bl00ds33ker
Posts: 25
Joined: Mon Jun 21, 2004 3:08 pm
Location: Germany
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Post by bl00ds33ker »

Single axe
Rythmix wrote:The angle of each normal swing is directly at the neck making it a few short lucky swings from clearing all the heads on the map.
Yeah i totaly agree.
If a really skilled player uses the single axe it is just impossible to beat him no matter what weapon you use, cause if you know when to swing it
you will hit everybody without getting hit yourself because of the huge range. :x

Daggers

Rythmix wrote:Instant blocking - You will notice that dagger owners have unbelievable blocking abilities, even when not swinging, its just the way the character holds the weapons, especially during a dodge, they keep their arms up and daggers crossed, easily blocking attacks
Yepp thats it. But still its not impossible to kill a dagger user .
With a good side swing from the bsword its very easy


WarHammer

Nope I think there is no problem with this weapon... :wink:


Finally I think the only weapon that NEEDS some tweaking is the single axe.
Make it shorter or less damageing
or lower the swing so that the body is hit instead of the head.
May the dagger whorage begin. (a)
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_fLaK_mOnKeY_
Posts: 5
Joined: Fri Jun 25, 2004 6:20 pm

Post by _fLaK_mOnKeY_ »

NOOOOOO!!!!! DO NOT NERF THE AXE!!! AHHHHH!!!
ahem. well as much as i enjoy using the axe i would really like to see it taken down a notch. the range of that thing is freakin uncanny. you could start a swing on somebody, spin a full 360 degrees, and that thing would still be swingin!! where it hits(the neck most of the time) also needs to be adjusted.

the daggers also need to be tweaked a bit because they block just about every single frontal or side attack, even if the user is just holding them in their default stance or whatever. most of the time i'm using the axe so i just double-jump to the side and clip with one of those long ass swings, and the duel is done, but then the axe needs to be nerfed anyway so it should no longer make a difference.
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