
Realtime Shadows
well as for realisn... it said REALTIME, shadows not im putting emphasis on timeR.Flagg wrote:Hehe, well, that doesn't sound very "real" to me.StarGazer79 wrote:... though did you notice how as soon as your not in the radious of effect of the light, the shadow simply dissapears.?...strange to see it pop on and off
Yeah, I clicked on those pics, and it looks more like a bug than anything else in a couple of them. Or, as in a few of the other pics, there's not really anything there worthwhile to notice.Jb wrote:I am not 100% sure on the sunlight actor as the "major" shadow seems to be out of place all of the time.
I dunno, but based on what I've read and seen here, I'd say an improved version of this would be nice to see in a realism mod (I'm a fan of some realism too, like INF), where I'm sneaking around the shadows, having the time to notice and enjoy such a thing, but not so much worthwhile in anything else.
The shadows in UT2004 are fine IMO, and not usually the focus of attention either. Kinda busy fraggin to worry too much about those.

maybe the sun just needs a larger radious?. humm
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What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
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That would be awesomeShadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.

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Es gibt nur einen Gott - BelaFarinRod!
hehehe to do that right you need to do it at the engine level and not in uscript. Which is what they showed with the Unreal Engine 3 tech demos..you have seen that footage right?Shadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
Jb
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Non Disclosure Agreement
in other words- they have direct knowledge, through an agreement, of undisclosed tech information from EPIC... and to get that "top-secret" info they have to agree not to share it with non-team members/public.
in other words- they have direct knowledge, through an agreement, of undisclosed tech information from EPIC... and to get that "top-secret" info they have to agree not to share it with non-team members/public.
BOOM!!!
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