Realtime Shadows

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
neolith
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Post by neolith »

Wow jb, that looks cool! 8)
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Melekai
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Post by Melekai »

R.Flagg wrote:
StarGazer79 wrote:... though did you notice how as soon as your not in the radious of effect of the light, the shadow simply dissapears.?...strange to see it pop on and off
Hehe, well, that doesn't sound very "real" to me.
Jb wrote:I am not 100% sure on the sunlight actor as the "major" shadow seems to be out of place all of the time.
Yeah, I clicked on those pics, and it looks more like a bug than anything else in a couple of them. Or, as in a few of the other pics, there's not really anything there worthwhile to notice.

I dunno, but based on what I've read and seen here, I'd say an improved version of this would be nice to see in a realism mod (I'm a fan of some realism too, like INF), where I'm sneaking around the shadows, having the time to notice and enjoy such a thing, but not so much worthwhile in anything else.

The shadows in UT2004 are fine IMO, and not usually the focus of attention either. Kinda busy fraggin to worry too much about those.
well as for realisn... it said REALTIME, shadows not im putting emphasis on time :).. cool that it works now.. ti was just about to mention about the sunlight bit when i read jbs comment. if you see lensflares shouldnt the shadow also be showing up?.

maybe the sun just needs a larger radious?. humm
neolith
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Post by neolith »

As for shadows popping in and out, can you make the darkness of the shadows dependent on the distance to the light?
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Shadowstar
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Post by Shadowstar »

What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
TKATK
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Post by TKATK »

that would be nice,aslong as it it can be turned on(when youre trying to rescue FPS you shall too,some games suck 8 fps off becouse of somekind of bad shadow implemention,and it cant be turned off)
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Post by Bananasalat »

Shadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
That would be awesome
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jb
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Post by jb »

Shadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
hehehe to do that right you need to do it at the engine level and not in uscript. Which is what they showed with the Unreal Engine 3 tech demos..you have seen that footage right?
Jb
Melekai
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Post by Melekai »

well you werent asking me.. but i saw taht footage... DROOL... 8O really wouldnt mind playing with that engine.. eyepopping.. just run it on SLI 6800ultra dual processor 2 gig ram machine :wink: might give you a few frames.. anyway.. it was gorgeous if you ahvent checked it out .. do so
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Post by jb »

StarGazer79

yea the kicker is we have a NDA with Epic (we can not say what its about or give you any details on it) so maybe we can get our hands on it sooner? hehehe doubt it..but meh :) Anyways yes that footage was droolage!
Jb
TKATK
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Post by TKATK »

NDA?
BIGFOOT_PI
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Post by BIGFOOT_PI »

Non Disclosure Agreement

in other words- they have direct knowledge, through an agreement, of undisclosed tech information from EPIC... and to get that "top-secret" info they have to agree not to share it with non-team members/public.
BOOM!!!

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TKATK
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Post by TKATK »

why follow all thoose cheesy agreements,share a bit
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Post by jb »

TKATK wrote:why follow all thoose cheesy agreements,share a bit
Alls I can say is at some point we may get access to the tools before the public anything else and we could violate it. The point of the NDA was just to say we have a good releation ship with Epic. Sorry I should not have said more.
Jb
neolith
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Post by neolith »

TKATK wrote:why follow all thoose cheesy agreements,share a bit
Breaking an NDA rule is probably the worst thing you could ever do. I've seen it happen, it means instant trouble.
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TKATK
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Post by TKATK »

neolith wrote:
TKATK wrote:why follow all thoose cheesy agreements,share a bit
Breaking an NDA rule is probably the worst thing you could ever do. I've seen it happen, it means instant trouble.
And you thought i meanth it seriously 8O

The last big leak was intresting enough(hl2)
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