I've noticed, and I'm sure that many other people have, that many duel maps have bad blocking volumes, and/or other quirks. It actually ends up being pretty damn funny.
Example: http://img58.exs.cx/img58/8279/ledge.jpg
This was a ledge in arena][, in the pit. That's me, crouching on the far right. Other maps have little quirks in 'em as well. The blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.
Fun with bad deathy volumes in CUT maps.
I can't help think you've got to much time on your hands if you can find all theseThe blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.

Reality is that part of imagination we all agree on.
Re: Fun with bad deathy volumes in CUT maps.
Rythm is Gonna Get Ya!
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- Chaotic Dreams Team
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The ledge in Arena][ was supposed to have been fixed, but its not a big issue so other things came first.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45