Fun with bad deathy volumes in CUT maps.

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Mætlöaff
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Fun with bad deathy volumes in CUT maps.

Post by Mætlöaff »

I've noticed, and I'm sure that many other people have, that many duel maps have bad blocking volumes, and/or other quirks. It actually ends up being pretty damn funny.
Example: http://img58.exs.cx/img58/8279/ledge.jpg
This was a ledge in arena][, in the pit. That's me, crouching on the far right. Other maps have little quirks in 'em as well. The blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.
Mick
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Post by Mick »

The blocking volume in Internus doesn't reach all the way up, so with a gravbelt and the grapple you can get underneath the map and live, there are too many things to talk about in Henge, you can get to both the blimp and the other buildings in Immortal, and you can get on the rudder of the ship in Galleon.
I can't help think you've got to much time on your hands if you can find all these :wink:
Reality is that part of imagination we all agree on.
Rythmix
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Re: Fun with bad deathy volumes in CUT maps.

Post by Rythmix »

[quote="Mætlöaff"]
http://img58.exs.cx/img58/8279/ledge.jpg

YAY for the pic of my server message!
Rythm is Gonna Get Ya!
jb
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Post by jb »

Heheheh nice one!
Jb
Kaboodles
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Post by Kaboodles »

That was Rythm's Team Koth/Duel-ish server, so yes, we did have plenty of time to do silly stuff like that. Kick fights are fun!
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Mætlöaff
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Post by Mætlöaff »

It was kind of KOTH, with that ledge as the hill.
LoQtUS
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Post by LoQtUS »

you can get to both the blimp and the other buildings in Immortal,
This was on purpose ;)
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Shadowstar
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Post by Shadowstar »

The ledge in Arena][ was supposed to have been fixed, but its not a big issue so other things came first.
AA/unreality
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Post by AA/unreality »

yay i'm popular i'm in that pic :P lol
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