should chaos make a shield gun replacement?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

One thought about SG replacement..., don't forget that the bots, esp higher level bots, use the SG for movement. IMO, they use it more for movement then for defence.

So anything you conceive for a SG replacement, would have to take this into account, and allow for the same movement from the bots, or else you would have nerfed them greatly.
Mætlöaff
Posts: 313
Joined: Sun Jun 06, 2004 2:16 pm
Location: Yes

Post by Mætlöaff »

Mick wrote:
Mætlöaff wrote:Bring back El Dispersiono Pistolo.
'Nuff said.
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4411
Includes the dispersion pistol from Unreal 2, among other things.
I don't like the U2 Dispersion pistol. It actually looks like a pistol, as opposed to the classic Unreal one. Dispersion pistols need to be large and ungainly, and somewhat evil looking. And I also don't like the fact that it isn't upgradable. If there was one for CUT, it should have the occasional upgrade appear somewhere on the map, like the gravbelt. There could be different types of upgrades as well, and you could switch between them with the AWO, like an instant hit one, somewhat like a low powered shock rifle. Each powerup adds a bit more damage to the normal fire mode.
Mick
Posts: 171
Joined: Fri Jul 09, 2004 7:46 pm
Location: England

Post by Mick »

Oh yeah, I forgot you could upgrade it in the original Unreal (the animation of the extra bits being added was very cool). Any kind of upgradeable gun would be good though.
Reality is that part of imagination we all agree on.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Mick wrote:Oh yeah, I forgot you could upgrade it in the original Unreal (the animation of the extra bits being added was very cool). Any kind of upgradeable gun would be good though.
*dreams of CPP looking more like the U1 pistol and being upgradable from boides

you can always dream :?
chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

TKATK wrote:
Mick wrote:Oh yeah, I forgot you could upgrade it in the original Unreal (the animation of the extra bits being added was very cool). Any kind of upgradeable gun would be good though.
*dreams of CPP looking more like the U1 pistol and being upgradable from boides

you can always dream :?
actually, they can do that. add to the cpp option. place a bunch of pickups for the items and then have everyone go hunting for them. the more parts you get, the stronger it becomes.
Image
carmatic
Posts: 7
Joined: Sat Aug 07, 2004 3:21 am

Post by carmatic »

chaosut2 is good, it made me register here
oh... talking about cpp... uhh, why does it shoot faster when your holding 2 of em? it gives you this crap feeling when you spawn , somehow it reminds me of those guys who found out that they could 'snipe' with the normal assault rifle as long as they fire one bullet at a time, except the cpp really fires one bullet at a time, except in secondary mode, which is, well... secondary... i think it should start off shooting as fast as when your holding 2 of em... and what does cpp stand for? chaos (something that starts with p) pistol?

and oh, about the bots... when they grab the flag, they switch to swords etc as if they switch to shield guns... as if they are hardcoded like you guys say they are, they do the same with the other weapons

and about those swords... umm their animations really look pre-release to me...i think they gotta swing a tad bit faster, heck you can move faster than your sword in chaosut2... the 'follow through' should be slow, but the swing itself should have as little latency as realistically possible...
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

carmatic wrote:chaosut2 is good, it made me register here
oh... talking about cpp... uhh, why does it shoot faster when your holding 2 of em? it gives you this crap feeling when you spawn , somehow it reminds me of those guys who found out that they could 'snipe' with the normal assault rifle as long as they fire one bullet at a time, except the cpp really fires one bullet at a time, except in secondary mode, which is, well... secondary... i think it should start off shooting as fast as when your holding 2 of em... and what does cpp stand for? chaos (something that starts with p) pistol?

and oh, about the bots... when they grab the flag, they switch to swords etc as if they switch to shield guns... as if they are hardcoded like you guys say they are, they do the same with the other weapons

and about those swords... umm their animations really look pre-release to me...i think they gotta swing a tad bit faster, heck you can move faster than your sword in chaosut2... the 'follow through' should be slow, but the swing itself should have as little latency as realistically possible...
Melle duel animations are slow becouse it cant be changed for this engine,the fastest you can get

i doubt you didnt notice a hammer and sword moves at the same speed

chaos pulse pistol,the crap feeling is becouse it has low ammo and doesnt look all too dangerous,too soft...atleast it can headshot :gasman:
carmatic
Posts: 7
Joined: Sat Aug 07, 2004 3:21 am

Post by carmatic »

hmmm... i dunno if i sound stupid if i say this but, what kind of animation system does ut2k4 use? like is it frames that get smoothed by the engine, or is it something else
jeditobe1
Inactive Chaos Team Member
Posts: 2638
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Location: The Dagobah System
Contact:

Post by jeditobe1 »

bones structure with frames i beleive.
I make Darth Vader look like a teenage punk with a lightsaber.
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