Here is the best solution ever!!
On my server, to prevent the regen holder from living forever, i do an admin killall chaosgames.chaosrelic_regen and it forces that player to drop that relic. So why not make this happen automatically.. have the person who picks it up only get it for like 30 secs, then auto drop. this way its like a floating health relic that everyone gets a chance at if they are fast enough, and not one jerk holding it forever and running and hiding when he needs to regain health.
Solution for Regen Relic
Solution for Regen Relic
Rythm is Gonna Get Ya!
Re: Solution for Regen Relic
Well that may work well in Duel. It will not work on in DM. We have to find a way to balance them in all gametypes...Rythmix wrote:Here is the best solution ever!!
On my server, to prevent the regen holder from living forever, i do an admin killall chaosgames.chaosrelic_regen and it forces that player to drop that relic. So why not make this happen automatically.. have the person who picks it up only get it for like 30 secs, then auto drop. this way its like a floating health relic that everyone gets a chance at if they are fast enough, and not one jerk holding it forever and running and hiding when he needs to regain health.
Jb
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- Chaotic Dreams Team
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Specifically, it would only work well for melee duel. Duel with guns should be fine, since you can just shove a rocket up the bastard's tailpipe.
EDIT: Hmm, that didnt sound very good, but you get the idea.
EDIT: Hmm, that didnt sound very good, but you get the idea.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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Yes we do that with Vegence in Duel Already. If more people think that the regen is too powerful for Duel we can remove it as well.FurrySound wrote:Is it possible to make the relics gametype aware... if gametype = 'x' react this way, if not set to normal ( so it works in other gametypes that others might make )
Jb