Solution for Regen Relic

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Solution for Regen Relic

Post by Rythmix »

Here is the best solution ever!!

On my server, to prevent the regen holder from living forever, i do an admin killall chaosgames.chaosrelic_regen and it forces that player to drop that relic. So why not make this happen automatically.. have the person who picks it up only get it for like 30 secs, then auto drop. this way its like a floating health relic that everyone gets a chance at if they are fast enough, and not one jerk holding it forever and running and hiding when he needs to regain health.
Rythm is Gonna Get Ya!
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Re: Solution for Regen Relic

Post by jb »

Rythmix wrote:Here is the best solution ever!!

On my server, to prevent the regen holder from living forever, i do an admin killall chaosgames.chaosrelic_regen and it forces that player to drop that relic. So why not make this happen automatically.. have the person who picks it up only get it for like 30 secs, then auto drop. this way its like a floating health relic that everyone gets a chance at if they are fast enough, and not one jerk holding it forever and running and hiding when he needs to regain health.
Well that may work well in Duel. It will not work on in DM. We have to find a way to balance them in all gametypes...
Jb
Shadowstar
Chaotic Dreams Team
Posts: 3290
Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:

Post by Shadowstar »

Specifically, it would only work well for melee duel. Duel with guns should be fine, since you can just shove a rocket up the bastard's tailpipe.

EDIT: Hmm, that didnt sound very good, but you get the idea.
FurrySound
Posts: 3098
Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:

Post by FurrySound »

Is it possible to make the relics gametype aware... if gametype = 'x' react this way, if not set to normal ( so it works in other gametypes that others might make )
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

FurrySound wrote:Is it possible to make the relics gametype aware... if gametype = 'x' react this way, if not set to normal ( so it works in other gametypes that others might make )
Yes we do that with Vegence in Duel Already. If more people think that the regen is too powerful for Duel we can remove it as well.
Jb
Post Reply