Okay, I want to know. Is there any definite way to perform the different unique air attack moves for the different weapons? (i.e. Spinning around with the daggers)
Because I'll be damned if I can figure out a sure-fire way to do those moves.
sorry guys, i haven't read the whole thread because right now i don't have the time, but just incase it hasn't been suggested:
I suggest that you guys make the button able to be held to ready an attack.
If i hold down the button, my attack should rear up and get ready to strike, then strike upon release
,
at its current configuration, it is hard to land the blows precisely.
General_Sun wrote:hard? You mean skill requiring. Implementing this would take away all the skill required....
There would still be skill required to dodge melee attacks, and dodging would be more difficult because it would be easier for others to attack. It wouldn't be like the game would be made extremely easy after a change like that.
Well, i will say that i was quite disappointed when i found out that there was no way to hold an attack with the primary fire. It made it quite irritating.
TKATK wrote:THat too...mostly i dissagree becouse people would do a hit,run away,load up,repeat
That's exactly the way it should be anyways! It's strategy. It's about who gets the first shot in, but in close combat where the other opponent constantly chases you, you don't have that option. So it could work either way.