All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Rythmix
Posts: 495 Joined: Mon Apr 26, 2004 6:26 am
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by Rythmix » Mon Oct 11, 2004 1:27 pm
Came across cool new mod:
http://damnation.blueomega.com
First time I've seen wall hanging/edge shimmying in UT2004 mod, thats good to know that this engine is capable of that. Also has a cool Prince of Persia type feature to it.
Rythm is Gonna Get Ya!
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
Contact:
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by General_Sun » Mon Oct 11, 2004 1:45 pm
Came a cross?
You mean was introduced to by the great sun. MOO!
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Oct 11, 2004 2:11 pm
I cant say anything good about the mod
Its based on Pixel shaders,and doesnt have any fallback textures so thats a -
Becouse of a bug that ive read alot of people having the performace drops to 5 or so in this mod
Becouse of the same bug the map's load 6 friggin minute's(lowest AND highest setting)
Rythmix
Posts: 495 Joined: Mon Apr 26, 2004 6:26 am
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by Rythmix » Mon Oct 11, 2004 3:50 pm
ya you need a powerhouse for it, but it does have some nifty gameplay
Rythm is Gonna Get Ya!
neolith
Chaotic Dreams Team
Posts: 1594 Joined: Wed Jan 15, 2003 10:05 am
Location: Düsseldorf, Germany
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by neolith » Mon Oct 11, 2004 3:52 pm
TKATK wrote: Its based on Pixel shaders,and doesnt have any fallback textures so thats a -
UT2004 tech is a DirectX 7 engine with only a few DX8 calls for the rendering of the water reflections. These are not PS though.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Oct 11, 2004 4:48 pm
a 3.2 ghz,Radeon 9800 pro chugged on this,i cant say that is not unusual
it had TONS of the white thingy with bubbles(show's when there's no texture or cant render),so i guessed its PS
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Mon Oct 11, 2004 4:54 pm
/me points at the name of the forums . . .
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Oct 11, 2004 7:05 pm
Pepito wrote: /me points at the name of the forums . . .
/me pokes and click's at Pepito's eye
Yup,i cant see how this fits into
General ChaosUT & ChaosUT2 ,seems more like the offtopic section
Rythmix
Posts: 495 Joined: Mon Apr 26, 2004 6:26 am
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by Rythmix » Mon Oct 11, 2004 7:21 pm
yea i know i meant for this to be in Open Session but somehow it snuck in here. sry.
I run it pretty smooth on 2.8Ghz Hyperthread with 9600 Pro (Omega drivers - but not overclocked)
Rythm is Gonna Get Ya!
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Mon Oct 11, 2004 7:27 pm
as i said it has a bug with some systems afaik,and this version is very badly optimized(the mapper's said themselves iirc)