Damnation Mod

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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Rythmix
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Joined: Mon Apr 26, 2004 6:26 am

Damnation Mod

Post by Rythmix »

Came across cool new mod:

http://damnation.blueomega.com

First time I've seen wall hanging/edge shimmying in UT2004 mod, thats good to know that this engine is capable of that. Also has a cool Prince of Persia type feature to it.
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General_Sun
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Post by General_Sun »

Came a cross? :cry:

You mean was introduced to by the great sun. MOO!
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TKATK
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Post by TKATK »

I cant say anything good about the mod
Its based on Pixel shaders,and doesnt have any fallback textures so thats a -
Becouse of a bug that ive read alot of people having the performace drops to 5 or so in this mod

Becouse of the same bug the map's load 6 friggin minute's(lowest AND highest setting)
Rythmix
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Post by Rythmix »

ya you need a powerhouse for it, but it does have some nifty gameplay
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neolith
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Post by neolith »

TKATK wrote:Its based on Pixel shaders,and doesnt have any fallback textures so thats a -
UT2004 tech is a DirectX 7 engine with only a few DX8 calls for the rendering of the water reflections. These are not PS though.
–The biggest trick the devil ever pulled, was convincing the world he didn't exist.–
TKATK
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Post by TKATK »

a 3.2 ghz,Radeon 9800 pro chugged on this,i cant say that is not unusual

it had TONS of the white thingy with bubbles(show's when there's no texture or cant render),so i guessed its PS
Zachariah
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Post by Zachariah »

/me points at the name of the forums . . .
TKATK
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Post by TKATK »

Pepito wrote:/me points at the name of the forums . . .
/me pokes and click's at Pepito's eye

Yup,i cant see how this fits into General ChaosUT & ChaosUT2,seems more like the offtopic section
Rythmix
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Post by Rythmix »

yea i know i meant for this to be in Open Session but somehow it snuck in here. sry.

I run it pretty smooth on 2.8Ghz Hyperthread with 9600 Pro (Omega drivers - but not overclocked)
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TKATK
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Post by TKATK »

as i said it has a bug with some systems afaik,and this version is very badly optimized(the mapper's said themselves iirc)
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