Players fall on their backs
Players fall on their backs
I think i may have mentioned this long ago, but can't remember if it was for this mod or not. But I was thinking, for the duel (yea i know.. melee again heh) if it would be possible to make players fall on their backs when hit in the air. Kinda like Mortal kombat style when you get upper cutted, you fly thru the air and land on your back, then have the player push a key to get back up, or if the player is lying down you could do a stab move downward on to them for more damage points. (maybe the harder the hit, the longer it takes to get backup, and the more time to get a stab move in) Would make for some cool combos and gameplay.
Rythm is Gonna Get Ya!
I want to see that with hoverboard collisions.
It would be just hilarious to see a guy fly off a hoverboard after smashing into a rock or a tree.
I seriously want to see decent block/parries and throws. Those would be fun.
And would there be any way to make hits more accurate? Inaccuracies in hit detection are very apparent in slo-mo.
It would be just hilarious to see a guy fly off a hoverboard after smashing into a rock or a tree.
I seriously want to see decent block/parries and throws. Those would be fun.
And would there be any way to make hits more accurate? Inaccuracies in hit detection are very apparent in slo-mo.
Yes, remove all lag, pings of 0, lan only gameKaboodles_The_Assassin wrote:I want to see that with hoverboard collisions.
It would be just hilarious to see a guy fly off a hoverboard after smashing into a rock or a tree.
I seriously want to see decent block/parries and throws. Those would be fun.
And would there be any way to make hits more accurate? Inaccuracies in hit detection are very apparent in slo-mo.

Rythm is Gonna Get Ya!
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thats the last thing I would like to see,CUT's melle even nearing muralislonewolf_DM wrote:The mod Muralis has a pretty cool system for falling on backs, and whatnot. Might wanna check that out to maybe get some ideas, or something.
~Dave
Muralis has a pretty strange system for combat,the anim's dont meld too good,suddenly switching to you on youre back during a attack
if a falling is implelemented,it must be seamless and rare
on the theme of muralis its most dubbed feature:Open ended combo system is a bit funny,combo is a few hits in a line,no special animation,attack,damage,nothing

I dont remember if its FatalArts or Muralis, but one of the guys has a "wolverine-claws-coming-out" effect when you push a button that is bad a$$ looking, almost like a powerup function. unfortunately thats the only cool thing in the game, the movement is jerky and u cant move when you punch, so its really weird, which is why Kakutou was so much better... fluid movements from punch punch kick jumpkick wall dodge.. without missing a beat.
Rythm is Gonna Get Ya!