Next up are the Claws...

I may have to make the part that goes around the wrist a bit thicker to accomidate models with thick wrists and really thin wrists. [/img]
I thought of this when i first started moving them around on a skelly, and Asked JB if it was possable to animate then a bit and make them retract and he told me that it was possable. I will find out from him how practicle it will be. Unfortunatly it will be a quick and small effect. It may take to much work, but I will find outvenalanatomica wrote:looks really cool. any way u could have them snap out when u select them like in AVP the film (the preds are well cool)
I was thinking more along the ligns of clamshell shackels that are metal and go around the wrist with maybe some sort of padding inside it.ChaosJester wrote:Another weapon I have been waiting for. Whichever version of CUT has those weapons enabled is a vrersion I have to have. LoQtus, thank you. Just make them suitably scuffed up m'kay? With leather bands around the hands.
We are going to have to do new animations for them. The Dagger animations twist the hand in such a way that it wouldnt work. If we attach them to the hand bones then they will need new animations because of the twisting, but if we attach them to the forarm bones then the hands will move through part of the Weapon model and cause the need for new animations again. So, either way they are getting new animations. LOLRythmix wrote:does this mean there are going to be hand-to-hand animations?! or are you just going to treat the claws as daggers?