Another Toy On its way...
Another Toy On its way...
These are Works in progress. We have had an overwhelming amount of requests for them so i figured why not.
Next up are the Claws...
I may have to make the part that goes around the wrist a bit thicker to accomidate models with thick wrists and really thin wrists. [/img]
Next up are the Claws...
I may have to make the part that goes around the wrist a bit thicker to accomidate models with thick wrists and really thin wrists. [/img]
The Dark Side of Chaos.
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Another weapon I have been waiting for. Whichever version of CUT has those weapons enabled is a vrersion I have to have. LoQtus, thank you. Just make them suitably scuffed up m'kay? With leather bands around the hands.
Jingle, jingle, boom. Oops, you're dead.
That sucks cause I wanted to play....
But let the show go on!
That sucks cause I wanted to play....
But let the show go on!
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I thought of this when i first started moving them around on a skelly, and Asked JB if it was possable to animate then a bit and make them retract and he told me that it was possable. I will find out from him how practicle it will be. Unfortunatly it will be a quick and small effect. It may take to much work, but I will find outvenalanatomica wrote:looks really cool. any way u could have them snap out when u select them like in AVP the film (the preds are well cool)
I was thinking more along the ligns of clamshell shackels that are metal and go around the wrist with maybe some sort of padding inside it.ChaosJester wrote:Another weapon I have been waiting for. Whichever version of CUT has those weapons enabled is a vrersion I have to have. LoQtus, thank you. Just make them suitably scuffed up m'kay? With leather bands around the hands.
We are going to have to do new animations for them. The Dagger animations twist the hand in such a way that it wouldnt work. If we attach them to the hand bones then they will need new animations because of the twisting, but if we attach them to the forarm bones then the hands will move through part of the Weapon model and cause the need for new animations again. So, either way they are getting new animations. LOLRythmix wrote:does this mean there are going to be hand-to-hand animations?! or are you just going to treat the claws as daggers?
Thank you for all of the nice comments
The Dark Side of Chaos.
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Could all the weapons have a cool end death attack, where if the next hit would kill the enemie (eg 25 health or less) it does some cool combo.
the claws could have the attack that that skaarj uses in the intro movie of UT2004 (the one where he lifts up romulus on his knife3-claw thinhgs and shakes him around) and the basted sword could have one where the player kicks the enemie to the ground and stabs him then retreives his sword from the ground, and the axe could have an Angry lumberjack style move where he cuts the perasons legs of and pushes him over, while yelling "timber!!!!!".
the claws could have the attack that that skaarj uses in the intro movie of UT2004 (the one where he lifts up romulus on his knife3-claw thinhgs and shakes him around) and the basted sword could have one where the player kicks the enemie to the ground and stabs him then retreives his sword from the ground, and the axe could have an Angry lumberjack style move where he cuts the perasons legs of and pushes him over, while yelling "timber!!!!!".
I frag mindless drones, Hence the name.
Simple isn't it?
Simple isn't it?